Been a while coming, but the update is finished:
Edit: Something seems to be wrong with the installer; give me a bit of time to look into it and the link will go back up in an hour or so.
Edit2: Repaired!
https://mega.co.nz/#!69ETwLrS!Gp4dj5SaT8WXC68EvbQs65xXwSTCDoF4mD5dFL_yCUwThat's the main installer (all in one); the hotfix patches are still processing.
Here's the update notes:
\\New Features//-) Difficulty Settings: Two new difficulty modes were added above Normal. Expert is for returning players who felt NT was too easy, while Anti-Anima was made specifically for one person (but feel free to give it a whirl). Enemy stats are bolstered and some have special AI (attacks, property flags, etc.) unlocked when playing on these modes; the earliest you'll see an example of the new AI is fighting the 1st boss.
-) Level cap has finally been removed, and it's successor (LV-Synch) has been implemented into Character AI. A 2x boost to defensive stats has also been put in; the defensive stats on armour/accessories/etc. have been adjusted to account for this. This is so that smaller boosts to these stats will be worth much more. Let me know if damage is being reduced too much, though.
-) A prototype of Stage 1 for expanded towns has been implemented. When resting at an Inn, you may notice that the time of day changes in certain towns. This doesn't affect anything else at present, and was included with this update for feedback more than anything else (i.e., if it's too distracting). New NPC scripts are being planned based around time of day or current weather.
-) Character-specific Ultimate Armour: For now, 8 end-game armours that are currently absent from the mod (they were set aside for NG+, new content, etc.) have been set to be character-specific like ultimate weapons.
\\Balancing/Bug-Fixing//-) Soft-lock on F70 for the Dark Cave was resolved; key items weren't being removed which was causing a scene to trigger prematurely, causing the problem.
-) Sniper CR has been respecced as an end-game weapon and can be morphed from Malboro in the North Crater (not the Icy Oscar on Gaea's Cliff).
-) Disc 2 Boss Battle menu no longer gives EXP/AP/Items.
-) Added Yoshiyuki as a regular drop to the Soldier M-Class in Junon (around the alarm area).
-) Replaced Zeio Nut in Battle Square prizes with a Hero Drink II; Zeio Nut is found on Goblins like before.
-) Disc 2/3 Junon Shops were adjusted to remove end-game gear from their inventory.
-) Gongaga Turks re-balanced; no longer inflicts Berserk on attacks, and Wire will target the party member with the highest HP at the start of battle (easier to know who will be the target + highest HP is less likely to be laid down with any essential Materia).
-) A potential progression break in Shinra HQ was fixed; the F65 chest will now be locked until the keycard is taken from the mayor.
-) Nibelheim black-caped NPCs no longer give out sources.
-) Special Battle in Battle Square no longer utilises the reels which caused infrequent crashes due to having a full party. A fixed BP award of 20,000 is awarded when beating Special Battle.
-) Christopher enemy has a wrong attack ID specced which caused a soft-lock; this has been resolved (again).
-) Gerolt (Weapon Shop where Mythril is traded in) has had a logical loop or two fixed in his script when players would try to build an Ultimate Weapon when all the required materials aren't in their inventory.
-) A typo in Dio's Disc 3 dialog has been amended; he now correctly states Sleeping Forest instead of Ancient Forest (which was confusing people about the location of the Dark Cave sidequest).
-) A soft-lock on the orange Pillar NPC's dialog was amended.
-) The scrolling problem in Wall Market was fixed; thanks to DLPB for posting his method for fixing it on the forums.
There were likely others; if you don't see something you suggested, let me know.