Hey, you finished it! Glad to hear you enjoyed it, despite the tonne of problems I was supposed to have fixed for this version (I actually remember saying to someone that 1.1's key feature was that it'd be bug-free; if only I'd known how wrong I was). Thanks to your input though, I've been able to fix a lot of it; it wasn't fair that you and others had to deal with all those glitches and oversights so I'm sorry for that.
I was worried that physical attacks would leave magic in the dust fairly early on but it sounds like magic is getting a fair shake, particularly Earth which was sort of useless in the original game (few enemies were weak to it and flying enemies dodged it entirely; the slight damage advantage over other elements was also negligible and negated by the higher MP cost).
Difficulty-wise, I think it's close to fitting in the niche I wanted it to be. The idea was that an experienced player could trust themselves to get through fights reliably and quickly by using provided mechanics like Barrier, Time, elemental weaknesses, etc. while at the same time not alienating less experienced players who might not make full use of these. Then there's the fail-safes for underpowered teams like Paralysis, Stop, Poison, etc. I just wanted it to be accessible to everyone this time and fun to play.
Different story with the hard version; that'll be a nightmare. But first things first. I've fixed a few of the problems, and they should hopefully work now. Patches are pending while I fix up one or two more things.
-) Gold Saucer: added a script that flips the new Aeris variable if the old one is active. I set up triggers to test this, and it seems to be functioning.
-) W-Magic: Fought and killed Abyss, W-Magic dropped when I talked to the NPC. I pored over both NPC scripts and couldn't see an issue there. Not sure why it didn't drop for you, it's a bit of a mystery.
-) Great Glacier: Fixed an issue with the map recording/recalling group Cloud's position/direction rather than party leader #0. Fixed that and Snow's turn script to face party leader BUT found an interesting issue on the World Map. If Cid or Tifa are behind Icicle Inn and they approach, the game has a script to 'bounce' them away and prevent entry. Sort of same thing with Great Glacier, it just blocks access when either these two are displayed on the world map. It can be fixed by PHSing Cloud in as he'll replaced either on the world map but this could be a problem for the period of time when he's missing. So gonna fix that up.
-) Junon: Blocked access to Beginner's Hall (intermediate) for Tifa and Cid party leaders. I'll be expanding the hall at some point and adding something in there. Not sure what yet.