I have to say, I'm really enjoying the mod. Just got to Icicle, figured I'd share my comments/thoughts.
- The boss battles are juuust the right difficulty, plus all the differences help to make it interesting. Really liked the Gi Nattack, for example, but his tendency to drain and heal nearly as much as I could damage him made the battle take so long
- I agree with others that it seems too easy to accidentally over-level. I've only been killing a few groups of enemies per area (mostly to see if I can steal anything good), and I'm afraid to kill much more in case I grind too much and make the rest of the game too easy.
- The Midgar Zolom causes the game to lock up if you're low level. Based on other comments, I think it's trying to use an invalid attack or something.
- The dragon boss in the Temple of the Ancients is weak to lev4 suicide. 2 casts + an attack and he died. Not sure if that's intentional. :p
- The "fall from the clock" pincer attack battle was BRUTAL. Seriously, I died like 4 times to them before I could get enough defenses to survive + fight back. It killed me more than most bosses. :p
- The Demon Wall was pretty tough as well - had to use sadness to survive, then luckily Barret's Added Effect: Shiva slowed one for me.
- I managed to get Beta in the Temple of the Ancients - one of the battles for a chest around the clock is against what I think is a pollensalta (sp?) and three frogs, and the girl uses Beta. Not sure if you missed that.
- The second Jenova was cool as well - I liked the gimmick, and used Cloud with the force stealer to wail on her while healing himself, while I gave Cid/Barret absorb accessories and had them mostly heal themselves with elemental spells to distract Jenova. I tried switching one of them for Red XIII so I had 2 people with life-steal at the save point nearby, but the PHS was unavailable at that point.
- I got all the "kills = power" weapons except the ones for Aeris and Red XIII. I tried doing the Speed Square earlier but I got a Wall Ring instead of the umbrella. Not sure if I missed them or not, but I haven't done the Wutai section yet so I'm hoping they're there (or maybe further into the Glacier etc.)
- Once I got enough Edincoats / Wizard Bangles for my party, I haven't switched them out. I think the problem is that the added flexibility/options that all those slots give seems way more useful than a bit more defense or stats or specific resistances. Maybe it'd be different if I knew in advance what each boss did, but atm I'm loathe to use something that halves lightning or absorbs cold instead, when the next 4 bosses might not even use those damage types. Plus, sometimes it's hard figuring out what damtype the attack are - if I didn't read a comment on someone's LP of this, I'd have never guessed that the dragon in the Temple of the Ancients used shout type attacks. (speaking of, would Element + Bahamut give shout type attack/resist?)