Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4972034 times)

iloveyou771

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2225 on: 2015-11-20 09:57:35 »
i have the same encounter here too so i wonder if its the flevel.lgp problem :o?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2226 on: 2015-11-20 13:22:33 »
The first is an old debug routine that I thought I'd put into a patch, but I guess not. The second one is also known but is a bit more mysterious and a problem that existed in the default game as well (for PC at least); it can happen in several places, including Bugenhagen's Observatory, the second screen of the game, and I can't recall where else.

As for sub-threads, it's tricky on Qhimm because we don't have sub-boards for them so a bug thread would probably get buried after a while. There's a sub-board for NT on Insane Difficulty.com which has multiple threads, including one for bugs. That helped separate the posts up a bit.

HeaN

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2227 on: 2015-11-22 12:43:50 »
Hey there! It's a while since I was looking at this thread. I see you are at 1.35 now :D I was thinking about playing your mod again on Stream. But I also wonder if it's worth waiting for 1.4?:D


Regards and nice work!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2228 on: 2015-11-22 19:02:37 »
In a month or two, I'll have 1.4 ready; as we get closer to that, I'd maybe consider waiting but it's up to you of course.

HeaN

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2229 on: 2015-11-23 17:15:49 »
1-2Months means no christmas present, sad :(


NVM! Take your time! ;D

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2230 on: 2015-11-29 14:11:19 »
Sorry if this was already reported but is this supposed to happen on both the menu and the victory screen?



I'm using Cloud, Aeris and Red XIII on disc 1. Red XIII doesn't seem to be affected but Cloud and Aeris have this annoying bug. It keeps me throwing me off because I think that the character already leveled up even though it didn't.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2231 on: 2015-11-29 17:13:42 »
That should only happen if the EXP arcs are changed after loading a save file made with different EXP arcs. That could be caused either by using a non-NT save file to start the game, or by updating NT from a much older build to 1.35 (the EXP arcs were adjusted from 1.2 to 1.3 and then again to 1.35 if I remember right). That should hopefully correct itself and vanish once the character levels up once. Save editors might also cause it as they use the default EXP arcs when determining levels.

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2232 on: 2015-11-29 17:26:28 »
Oh yeah, I started the game without the NT mod, then decided I wouldn't be able to survive without Aeris and installed NT just to keep Aeris alive after disk 1. ._.

Thanks anyway, I'll try to level up. Even in the vanilla game (with just the mouth removal patch) it seems to stay there. Oh well.

By the way, did I read incorrectly or does NT also allow to remove the battle music so when I enter into battles on the world map it still plays the main theme? If so where can I toggle it?
« Last Edit: 2015-11-29 17:30:02 by Aerith-san »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2233 on: 2015-11-29 18:51:20 »
Any Save Point should have the option to toggle the music from 'Battle' to 'Field'; if they don't, then it's likely an older out-of-date version like 1.2 or 1.3. There should be a bunch of options appearing whenever you touch a save point.

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2234 on: 2015-11-29 19:13:40 »
Thanks. Also, uhh, sorry for annoying you with one more question, but I installed NT to D:\Steam\steamapps\common\FINAL FANTASY VII yet it seemed to install as well on my backup located on D:\FINAL FANTASY VII?... In the installer I pointed to the Steam path but apparently it reflected on my backup as well. What the hell is going on?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2235 on: 2015-11-29 21:54:11 »
Not sure why that be the case, but it might be because the target folder had the same name in the same directory; that or you maybe made backups with modded files. I usually just keep a copy of the Data folder in the same folder, but under a different name ('Data - Default', for instance). If you need the vanilla files restored then I have a patcher for it to save a reinstall: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2236 on: 2015-11-30 17:57:38 »
Oh, thank you. I made sure I did a backup of the game before installing the NT mod... maybe it was the name and the installer got confused or something... anyway thanks for the patcher! Going to try to use it now for the backup.


EDIT: had to patch it on the Steam version, I see my backup which is under a different name (D:\FINAL FANTASY VII - Backup) and... you guessed it, vanilla game. The hell. I'm thinking it's related to Steam...

EDIT2: I toggled between both 'Field' and 'Normal' and they still play the random battle music, at least in the world map. Hm. Is this a glitch? I have v1.35 iirc.
« Last Edit: 2015-11-30 19:18:47 by Aerith-san »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2237 on: 2015-11-30 22:03:49 »
EDIT: had to patch it on the Steam version, I see my backup which is under a different name (D:\FINAL FANTASY VII - Backup) and... you guessed it, vanilla game. The hell. I'm thinking it's related to Steam...

EDIT2: I toggled between both 'Field' and 'Normal' and they still play the random battle music, at least in the world map. Hm. Is this a glitch? I have v1.35 iirc.

Steam can sometimes be a bit finicky when it comes to addresses.

Oh, I should have mentioned. It only works with Field screens, not the world map; there's no editor for the World Map script, and I think it's dependent on the .EXE in any case. Would have been nice to have the world map themes playing for those fights and as I was typing that I remembered something that might make it possible. I'll look into including the world map fights as well.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2238 on: 2015-12-01 03:56:17 »
1.4 will be the biggest update so far so I'd recommend waiting; 1.35 was a hold-over from 1.3 to get the rank system in and some feedback on both that and other features/changes. It was also to try and patch up the battles but they really needed an overhaul and I messed up the end-game HP/MP quite badly.

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2239 on: 2015-12-01 12:08:06 »
Steam can sometimes be a bit finicky when it comes to addresses.

Oh, I should have mentioned. It only works with Field screens, not the world map; there's no editor for the World Map script, and I think it's dependent on the .EXE in any case. Would have been nice to have the world map themes playing for those fights and as I was typing that I remembered something that might make it possible. I'll look into including the world map fights as well.

I backupped the data folder only, guess I'm going to deal with that.

I didn't know the world map didn't have an editor... here goes my idea of of building FFVI on the VII engine xD I'd like it to not alter the exe since I want the Steam trophies and all... and honestly running a W95 game on W8 doesn't seem to be a good idea >.>"

Anyway is it worth grinding in this mod? I used the Rank Up thing and I kind of like it, however I'm sure I need to grind for the TotA. Do the stats go up when I level up or is the level thing just a number that doesn't affect anything? Maybe I should restart the game but still... Also Rocket Town seems like it's loading too fast, like it has the Quick Loading cheat on, is this a bug? Thanks.
« Last Edit: 2015-12-01 12:22:41 by Aerith-san »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2240 on: 2015-12-01 14:26:36 »
I backupped the data folder only, guess I'm going to deal with that.

I didn't know the world map didn't have an editor... here goes my idea of of building FFVI on the VII engine xD I'd like it to not alter the exe since I want the Steam trophies and all... and honestly running a W95 game on W8 doesn't seem to be a good idea >.>"

Anyway is it worth grinding in this mod? I used the Rank Up thing and I kind of like it, however I'm sure I need to grind for the TotA. Do the stats go up when I level up or is the level thing just a number that doesn't affect anything? Maybe I should restart the game but still... Also Rocket Town seems like it's loading too fast, like it has the Quick Loading cheat on, is this a bug? Thanks.

The SP used for rank up goes up whenever you beat a boss monster (and when certain dialogue options are picked but these gains are much smaller) and it's generally best to keep moving forward. I'd only grind if you get well and truly stuck on something but remember to try different things like elements and status ailments as each boss tends to have some weakness or other.

As for Rocket Town loading faster, that's likely the weather effect. Because the screen is tinted, it doesn't do the normal fade-in which makes it seem like it loaded in faster.

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2241 on: 2015-12-02 21:53:03 »
Thanks, seems like it fixes itself.

I got up to Jenova-DECAY and the mod has been good so far, I might restart the game just to enjoy it to its full potential. :P Though is this just a bug with the PC version or what? After Aerith's Death during her funeral it seems to play Flowers Blooming in the Church... I am not sure because I played the PSX version the first time I played FFVII.

EDIT: Nevermind, I guess I was too quick. I can't believe that o_O

ZeroTheOverlord

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2242 on: 2015-12-03 08:48:19 »
1.4 will be the biggest update so far so I'd recommend waiting; 1.35 was a hold-over from 1.3 to get the rank system in and some feedback on both that and other features/changes. It was also to try and patch up the battles but they really needed an overhaul and I messed up the end-game HP/MP quite badly.

oh so i may have to go back to the start? (i'm just at the shinra building) and just to ask, do i post bugs and such i found here? ^^|

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2243 on: 2015-12-03 14:03:50 »
oh so i may have to go back to the start? (i'm just at the shinra building) and just to ask, do i post bugs and such i found here? ^^|

Sure, bug reports go here.

ZeroTheOverlord

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2244 on: 2015-12-03 16:30:36 »
i tried looking for a different forum that's why i was wondering


nvm about the "gitch" i thought i saw, i found a youtube vid you posted sega chief about the reno fight and in a comment it talked about the same "glitch" (it was with the Pyramid animation staying on barret even tho the effect of Interrocage was gone) :3

Snap006

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2245 on: 2015-12-03 17:43:03 »
Sega Chief I just wanted to tell you a lot of the small things and conversations you added to the game made me laugh. I won't list them because I don't want to give away spoilers.

Aerith-san

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2246 on: 2015-12-03 19:22:46 »
So I am on Disk 2 already and I noticed I didn't get the Steam achievment for "Complete Part I"... is this a bug?

Also another question, let's say I want to use this mod at the same time as The Reunion (more specifically using the Beacause retranslation), can the use of that mod affect the lines in this mod?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2247 on: 2015-12-03 19:39:48 »
Sega Chief I just wanted to tell you a lot of the small things and conversations you added to the game made me laugh. I won't list them because I don't want to give away spoilers.

I've added some more; part of 1.4 is a review of the game's text and I saw some additional 'opportunities', let's call them.

So I am on Disk 2 already and I noticed I didn't get the Steam achievment for "Complete Part I"... is this a bug?

Also another question, let's say I want to use this mod at the same time as The Reunion (more specifically using the Beacause retranslation), can the use of that mod affect the lines in this mod?

It's probably because of the altered field script, some story-related ones might not trigger. The Materia one is impossible to get outside of using a save editor due to some pieces like Long Range being unavailable. But in all honesty I don't look at the achievements for this game being altogether very valuable or interesting compared to what's on offer in other games (the FF8 Contrived Finish is a good one; maybe not difficult due to the way Level affects the enemies but at least they put some effort into coming up with something that has you replay the game in a different way; a lot of the FF7 ones are either the very basic 'Use X' or the time-consuming 'Max out Y').

As for pairing with other mods, NT isn't compatible with Reunion because of the altered field script. Trying to patch Reunion over NT tends to crash because I've been moving around scripts to make certain things work and as you've seen there's additional scripts to handle new content. I'm going over the text for the 1.4 build; mostly just fixing the grammar, diction, and text alignment but I'm leaving nuances and quirks intact whether they're correct or not.

Roden

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2248 on: 2015-12-03 23:03:35 »
So when is 1.4 hitting? Sorry to ask again :P I'd like to give it a shot, around now seems a good time, some of the vids on your youtube channel look really cool/creative! Hopefully can also give some feedback :)

I never actually played the Steam version of FF7 before, so it will be an interesting experience. I was going to play the new translation project, but I want to finish FF7 international first before trying that.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2249 on: 2015-12-04 01:02:27 »
So when is 1.4 hitting? Sorry to ask again :P I'd like to give it a shot, around now seems a good time, some of the vids on your youtube channel look really cool/creative! Hopefully can also give some feedback :)

I never actually played the Steam version of FF7 before, so it will be an interesting experience. I was going to play the new translation project, but I want to finish FF7 international first before trying that.

I'm aiming for mid-January so it's still a little ways away.