On that note, how do people feel about character-specific armour? Should I just unlock them all again so anyone can use them?
If the armour stays in their current forms, then you might as well. That being said, I would love to see character-specific armour, if only they had some kind of special effect.
Not sure what type of special effect I'd want to see, as I don't know the limitations you're working with.
Something to compliment their ultimate weapons perhaps, although that might limit choice when it comes to endgame.
Other suggestions could be:
- MP Attack effect (like the ability from FF IX) - spending MP on attack, to boost the physical damage.
- Some type of counter "attack" effect? Perhaps reacting to a specific status somehow.
- Percentage-based increase to a given stat, either befitting of their "role" or perhaps something that converts a stat into another? (For example turning Aerith into a STR-based support-healer.)
- Increased Limit-gain rate.
- Gain MP when hit by attacks and/or spells.
- Something to create a summoner-role perhaps, not sure how to go about this. Might just be something for Master Summon, should that make it back into the game.
- Perhaps an armor that gives a damage(?) boost, as long as you use different damagesources each round.
Edit: Doing my 2nd playthrough these days (Quite a difference with the intended hp stats
), and I find myself getting incredibly annoyed with the
Mystery Prize from the Battle Arena. Killing Gilgamesh 20 times in order to try and get Dio's Special Set, only to be bombarded with numerous copies of endgame armour, throwables and other attack items.
I'd GLADLY pay the point-cap, to avoid the RNG.