Well the reason I asked is ie i didnt get ghost hand in train station in midgar
Edit: oh and another idea came to mind, regarding fort condor battles now that you mentioned them. Are you gonna enable all 15/16 battles? Bc some are unavailable since chars are captured by shinra while fort is attacked etc... It would be a great opportunity to put more goodies in the game.
Nothing is missable in NT, short of selling Ultimate Weapons. Ghost Hands can be acquired from other enemies/locations; the small secret cave up on Mt. Corel where the dude and his bulldozer are has a treasure chest with some inside. There'll be enemies around that carry them too.
As for Fort Condor, I was going to have a go at making those disabled battles available but execution would be important. We don't want something like this happening:
But we'll see; Kynos told me that those battles were fully functioning, so...
Thanks for the quick anwer.
I have the lastest version (2012 remake, the one with the achievements) that I got from Square Enix website. NT is working perfectly fine, I just can't launch the game once the custom mod is installed.
Oh I see; it's the 2012 version. I'm not 100% sure then, I've only got the 1998 and Steam versions which might have a different .EXE (perhaps the 2012 version has some kind of DRM in it?). I might need to try and get my hands on a 2012 .EXE and apply changes to it, unless it's identical and there's just some security thing happening with SE.
Hey, first off wanna start out that I've been playing this mod for about a month now off and on, and I love it. Thanks for putting in so much effort!
Now for the problem(?) I'm fighting Diamond Weapon outside of Midgar, and I've challenged it I don't know how many times with different strategies, and they all just turn into long fights that last 15+ minutes until my inevitable death. I don't know if I'm making progress or not, so I decided to check online to see how others were doing it. I saw a YouTube video where Proud Clod appears and helps? That hasn't happened to me, and I'm not sure if that's the way to beat the fight, if there's a glitch, or if I'm just a baddie.
Any input would be great, thanks a bunch!
Sounds like you found my old Proud Clod vs. Diamond Weapon vid; that's not an NT thing, just a proof-of-concept for 'friendly' enemies that assist the party in battle. Here's the skinny on 1.35's Diamond Weapon:
32,000HP
Earth: 2x
Wind: 1/2
Holy: Absorb
Hidden: 2x
First off, this guy is fast with 180 Speed so applying Slow to him should be a priority. He works to the same AI as Demons Gate so at 25% HP increments he'll open his chest and prepare to use his big attack on the next turn so if you see that chest open, it means you've knocked off another 25% of his HP. He'll also counter-attack during this, so be wary of attacking.
He starts the battle immune to physical damage, and then flips this immunity when the chest opens; becoming immune to magical damage instead. You can have a mixed offence if you want, but the chest will only be open for a couple of turns so it might be best to just have a magic-focused setup. You'll be getting Revenge-Stamped by using physical attacks in any case.
Like Mithrain said, Earth and Hidden are effective here so Quake spells and a Titan cast are the order of the day. Hidden is a tough element to find magic for at this stage of the game, as the only two player-spells that use it are Shadow Flare and Pandora's Box. If you've picked up S. Flare from maybe Extra Battle (could be tough to acquire though) then it'll pay dividends here. Otherwise, focus on blasts of Quake combined with MP Turbo or similar.
Diamond's attacks are a mix of physical stamps which can deal high damage (but if you're using Magic to attack then stick to the back row) and magic projectiles that can inflict Slow-Numb or outright Petrify so keep some Soft handy or prep your team to protect against this status. You can also negate both Amber Shot and Amber Raze by equipping a Bahamut Summon with Elemental Materia in your armor (these attacks are Shout element, which is on all three Bahamut materia). Amber Blast can be negated by protecting yourself from Fire but this should only be used when the chest is open so Shout would be the handier protection to have.
WEAPON Flash, his big attack, is used on the next turn after the chest opens. It deals damage equal to 50% of your character's MaxHP so to survive it they all need to be over 50% HP. It also has a Dispel effect, so you'll need to reapply buffs when it hits. fI you're going with a magic-based offence then it's best to stop attacking and focus on healing your party past 50% of their MaxHP and maybe keeping a turn on stand-by so you can heal and/or replace Barrier/MBarrier, etc. after Flash hits. You should only see Flash happen three times in this entire fight.