Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4972336 times)

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2900 on: 2016-03-22 21:08:31 »
It seems it's even more true in 1.4 since Ramuh has been moved to not be missed. Which makes me wonder about Alexander.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2901 on: 2016-03-22 21:48:44 »
It seems it's even more true in 1.4 since Ramuh has been moved to not be missed. Which makes me wonder about Alexander.
Alexander was never missable (at least I'm pretty sure you could always re-enter the glacier), it is still in the same location. :)

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2902 on: 2016-03-23 00:32:41 »
Alexander was never missable (at least I'm pretty sure you could always re-enter the glacier), it is still in the same location. :)
Oh actually you're right, I remember I missed it on my first (playstation) playthrough and I never found the way to go back. Checking Internet, I just discovered you can. It's amazing to learn such things that many years later :)

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2903 on: 2016-03-23 02:43:27 »
Congratulations Chief for the first JENOVA boss fight! It was hard, challenging but not impossible. I see that, even with the graitfull HP and MP boost, the boss battles are harder that the 1.35 version, which is good.

I'm nearby Gongaga, someone knows if Ruda is, AGAIN, inmune to berserk, you know, to prepare myself to struggle the Ruda's Healing madness.

Cheers!

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2904 on: 2016-03-23 13:03:13 »
Northern crater bugged, meaning you cannot get to the bottom and unlock the new threats. ;<
Silver Match bugged, meaning you cannot unlock the extra fights at the gold saucer. ;<

Oh well, time for more Path of Exile, until segabro gets back. o/

Lopes

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2905 on: 2016-03-23 15:00:50 »
Hello :)

Is there a list with steal/morph items?
Also, are those items missable?

dragonmaster0283

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2906 on: 2016-03-23 15:15:24 »
Hello :)

Is there a list with steal/morph items?
Also, are those items missable?

Missable, I don't believe so.  Pretty much steal and morphs up until end game can be items you can buy or find later.  Generally its a way to get an item earlier then normal and use it to help.  There were some missables if you don't do Yuffie's Wutai Event before disk 3.  But Sega said he fixed it where you could find the Absorb materias in the norther crater.  (Not talking about the Pagoda events as thats still doable, its the event where Yuffie steals the materia.   That event is not doable in Disk 3.

Course of the couple of Huge Materia that require you to not fail are still missable if you fail the events (Rocket Town Launch and North Coral Train Events)
« Last Edit: 2016-03-23 17:14:16 by dragonmaster0283 »

Lopes

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2907 on: 2016-03-23 16:43:10 »
Thank you for your help :)
Guess i wont bother that much :p

NeoDraconis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2908 on: 2016-03-23 17:15:43 »
What is the point of huge materia if there is no master materia?

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2909 on: 2016-03-23 18:26:24 »
What is the point of huge materia if there is no master materia?
Bahamut Zero for one. The Bahamut materias are the only defense you can really get for the Shout element, making them situational, but still useful in their own right.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2910 on: 2016-03-23 20:38:16 »
so you can get a 2nd enemy away materia, anybody know what he set it to, and if they stack

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2911 on: 2016-03-23 20:43:49 »
a 2nd enemy away materia...From huge materia? I don't quite follow.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2912 on: 2016-03-23 20:59:39 »
2nd place prize for rufus send off

tifa starts with one, + ^^

NeoDraconis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2913 on: 2016-03-23 22:54:17 »
Bahamut Zero is a given though. o.O The big thing with Huge Materia was always Master Materia, and Bahamut Zero was a nice little side gift.

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2914 on: 2016-03-24 00:02:32 »
Bahamut Zero is a given though. o.O The big thing with Huge Materia was always Master Materia, and Bahamut Zero was a nice little side gift.

Yup, and even if you miss Bahamut Zero cause you failed a Huge Materia event, you still can dig it in Bone Village.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2915 on: 2016-03-24 02:24:51 »
Anyone knows where the Gi Champion is?

Cheers!

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2916 on: 2016-03-24 07:17:41 »
It seems grinding will be a lot faster this time around...



Did you manage to get past this boss without fighting him in anyway? Kinda ruins it for me to be instant lvl 99 after that point.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2917 on: 2016-03-24 09:09:08 »
You get at least one forced encounter with it during the story, and another during some optional shit. But yeah, you  can flee from it. I had to reset after killing it as well, it was just silly how easy it was killed, I mean shit, you can kill it as soon as you get the buggy.

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2918 on: 2016-03-24 11:23:02 »
Edit : I'm editing cause it might be intended. Is the fight in the sleeping man cave supposed to happen or did SC forgot to remove it ?
« Last Edit: 2016-03-24 11:29:44 by aquecoucou »

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2919 on: 2016-03-24 13:10:38 »
It's very much NOT intended. If you decide to kill it, you will see why. (Make sure you save beforehand, you will want to have a game to load from)

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2920 on: 2016-03-24 13:21:46 »
Is it really possible ? I mean doesn't it hit for 9999 ignoring defenses ? Welp I'll give it a try later if it's possible :)

Dyrak

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2921 on: 2016-03-24 14:24:06 »
Hi Chief!

Is it possible to install 1.4 directly from 1.35 or do I need to reinstall the whole thing?

Thanks!

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2922 on: 2016-03-24 16:21:29 »
I havent really gotten that far into 1.4, but does anybody know Clouds innate or is it not implemented yet?

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2923 on: 2016-03-24 19:45:27 »
Hi Chief!

Is it possible to install 1.4 directly from 1.35 or do I need to reinstall the whole thing?

Thanks!

Segabro is having a few more days off/vacation I believe. But yes, you can install directly ontop of 1.35, however; if you had the custom.exe enabled, you're better off reinstalling ff7 first. (Sega linked to a patch to fix it, but that didn't work for me.)

I havent really gotten that far into 1.4, but does anybody know Clouds innate or is it not implemented yet?

Should be the same as in 1.35, that being said, I can't recall if I ever saw a battle message stating it had procced.

lex9227

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #2924 on: 2016-03-24 20:16:48 »
There is a huge glitch, I'm in Nibelheim and when I'm going to fight with the soldiers appears a claw with a message that said "Level Check Debug" , I found the way to kill him but when I do it give me 99999999 of exp, I dont want to be so early with this level there something that I could do to dont have this glitch or avoid it of something else? I am at level 37
« Last Edit: 2016-03-24 20:20:59 by lex9227 »