Thanks. Thank you Sega Chief, tonight I learned an important life lesson ... : NOTHING IS OFF LIMITS
If ever a truer word was said, I've not heard it.
Ok, this guy is a TANK. I'm guessing he's weak to Earth and possibly Hidden but most of my attacks barely tickle him. If his Health is anything like Keelhaul Armor (178000 Total, 78000 Body, 50000 x 2 Arms) then this is going to be extremely painful. It looks like he's immune to most status effects, I tried casting Slow on him but he seemed to counter that with his multi-target laser twice in quick succession.
I thought this guy was originally Topaz Weapon in the NT mod? I'm guessing alot changed in 1.4
He's a hefty dude. I changed the colour scheme because it was a bit garish; the new one looks a lot cleaner. He'll randomly counter Magic when his chest is closed with Pearl Raze, and randomly counter physical damage when his chest is open. He does indeed open his chest at 25% thresholds; it's a slightly modified version of Demon Gate's AI that I used.
Hello Mr Chief, I was wondering the NT IRO packaged with the 4th of April update say it is 1.35 is that just a mistake. Also I take it other gameplay mods in 7th heaven need to be turned off. And one more thing does it need to be put in alphabetical order the mod, in the load order described in the tutorial.
Prob a mistake, I compiled it with 1.4 files so should be good to go. If the new game text mentions 1.4 then it's fine, otherwise let me know. As for load order, I think it's based on type. Gameplay mods should be last/lowest priority so that graphical mods can go on top.
Now in the process of hunting down Ultimate Weapon for some Reflect Rings (Ground) and Circlets (Aerial). Ultima Beam doesn't appear to be Hidden Elemental in this mod but on the plus side he'll use Shadow Flare in every battle except the first one at Mideel meaning I can learn the Enemy Skill without too much difficulty. Shadow Flare is also Hidden Elemental so reflecting it back at him does alot of damage since WEAPONS are weak to Hidden, as such I'm expecting him to have more HP than Heinz.
Off Topic: What's up with the spawn mechanics for Ziegfried? Been looking for him in Forests so I can get the MP Plus Materia but haven't had any luck finding him, I figured he'd have same spawn rates as Mystery Ninja but even in the Rocket Town area forests he just doesn't want to show.
He should only spawn once, but the spawn-rate reportedly increases as you progress through the game. If he's not appearing for you at all, then I wonder if this is related to that other bug report where the guy said Ziegfried was showing up repeatedly. I'll check the trigger, but it wasn't touched for this build.