Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4971800 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4125 on: 2016-09-12 09:36:31 »
Alrighty, so what is the deal on Abyss down at the end of the crater? I cannot seem to kill him before he uses that god awful Neurotoxic Breath of his? Is there any particular way to stop this from happening or do I somehow need to kick up my damage before he does it? I have tried near 8 times now and he is beginning to irk me. Advice is welcome

The way it was set up is that he charges up the breath attack but you can disrupt it by inflicting a status ailment on him; then he'll use an esuna-type move on himself and this'll remove all the stacks. It's not a great AI thing, and I'll probably change it to be more intuitive at some point, but that's the way it is at the moment.

GeoFlare

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4126 on: 2016-09-12 09:49:04 »
The way it was set up is that he charges up the breath attack but you can disrupt it by inflicting a status ailment on him; then he'll use an esuna-type move on himself and this'll remove all the stacks. It's not a great AI thing, and I'll probably change it to be more intuitive at some point, but that's the way it is at the moment.

Heh, the one thing I didn't think of. Kinda just assumed he would be immune to most status effects. At least I know I wasn't under damaging him.

GeoFlare

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4127 on: 2016-09-13 07:59:55 »
Not sure if this was a bug or just text that wasn't supposed to be there but after the Aerith mimic fight it told me I had received the planet Materia but I never got it in my inventory. I can always use Black Chocobo to give it to myself but I just thought I would bring it to your attention. 

Also thought I should mention it did give me the white Materia, and Great Gospel like it was supposed to do.
« Last Edit: 2016-09-13 08:08:12 by GeoFlare »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4128 on: 2016-09-13 11:40:39 »
See, I don't know if that's because I moved it from there last minute to Gold Match, or if it was intended to be moved from Gold Match to there. 1.45 will have a finalised placement for absolutely everything so it'll be fixed for that.

GeoFlare

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4129 on: 2016-09-13 12:10:18 »
See, I don't know if that's because I moved it from there last minute to Gold Match, or if it was intended to be moved from Gold Match to there. 1.45 will have a finalised placement for absolutely everything so it'll be fixed for that.

Ahh, either way, it's no big deal.
Now uhh, what exactly is Love Busters trick? He is the last thing I need to beat to finish off everyone's level 4 limit break (at least I think he is) and I kinda just got stalled here. Everything goes fine and yet all of a sudden I cannot damage him at all.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4130 on: 2016-09-13 12:38:40 »
His attack raises everyone's defence like a hero drink, but it wasn't a good idea as it makes the fight unwinnable if you don't have defence-ignoring attacks. Try using ? ? ? ?, Pandora's Box, or Summons to get past that defence once it's buffed (use burst damage that doesn't ignore defence earlier).

Omnicide

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4131 on: 2016-09-14 03:46:32 »
Thanks for the awesome mod, sega chief. Trying out lowest level possible with it...need moar cactuar guns. This is definitely a challenge though playing it normally. I can't wait until the next update :)

Cordy

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New Threat bug in Church Scene
« Reply #4132 on: 2016-09-14 20:05:13 »
So I just downloaded New Threat a couple of days ago, and I've been really enjoying it. Then, for some reason, this happened.
https://www.youtube.com/watch?v=P8tkSAn6Cro

I have no idea why, but the Guard Scorpion boss replacement has invaded the sector 5 slums, and has put Aerith in a never ending loop where she can't run past its collision box, causing the game to soft lock.

If anyone else has experienced this and knows what the cause is, or how I can maybe get around this, that would be great.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4133 on: 2016-09-14 20:12:21 »
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem

Cordy

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4134 on: 2016-09-14 20:18:08 »
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem

Thanks!!

I somehow didn't get the patches even though I only downloaded a few days ago. I really appreciate you directing me to that, and sorry if my question seemed silly [I only just saw "X) Scorp removed from church for good this time"]

I really appreciate your quick response, and I am very grateful!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4135 on: 2016-09-14 20:51:53 »
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem

Thanks for helping him out, Zara.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4136 on: 2016-09-16 18:18:16 »
All right, until the Dark Cave is out and you have more content in store for us, it is the end for me! All I am missing are two Enemy Skills (which I know one is Chocobuckle), and Cid's Ultimate Weapon, but I can't really get it for now. I really want to say a big thank you, Sega Chief. It's been a real treat to discover this game again with a new experience, and I had a lot of fun completing each of the challenges you had in mind for us. Yes, even the Curator.

Until next time, I can't wait for some new stuff. Thank you once more!

(By the way, is IT supposed to be here?)

(Oh yeah, I forgot to include a message, but I donated a bit.)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4137 on: 2016-09-16 18:39:43 »
All right, until the Dark Cave is out and you have more content in store for us, it is the end for me! All I am missing are two Enemy Skills (which I know one is Chocobuckle), and Cid's Ultimate Weapon, but I can't really get it for now. I really want to say a big thank you, Sega Chief. It's been a real treat to discover this game again with a new experience, and I had a lot of fun completing each of the challenges you had in mind for us. Yes, even the Curator.

Until next time, I can't wait for some new stuff. Thank you once more!

(By the way, is IT supposed to be here?)

(Oh yeah, I forgot to include a message, but I donated a bit.)

Glad to hear you cleared the game, bud; and yeah, that pesky scorp is supposed to appear for the ending screen only :p

Cheers for the donation; I've been hit pretty hard with college fees and website subscriptions recently (codeacademy is £15 a month ;I) so it's very much appreciated.

concatenate

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4138 on: 2016-09-18 18:25:25 »
Very pleased with the mod so far. Had a quick question though.

Should there be a steep ramp up in experience required to advance from level 31 to level 32? Experience required for me to move from 31 to 32 for all characters was about 50,000. Once I reached 32 though required experienced dropped back to around 13,000. Is this a glitch or something implemented to prevent over-leveling?

Sorry if I missed this in a description somewhere

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4139 on: 2016-09-18 18:43:28 »
hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4140 on: 2016-09-18 19:57:59 »
Very pleased with the mod so far. Had a quick question though.

Should there be a steep ramp up in experience required to advance from level 31 to level 32? Experience required for me to move from 31 to 32 for all characters was about 50,000. Once I reached 32 though required experienced dropped back to around 13,000. Is this a glitch or something implemented to prevent over-leveling?

Sorry if I missed this in a description somewhere

Yeah, every ten levels has that big spike; but enemies are specced to give exponentially more EXP the further you go. It's a soft form of gating so I can spec areas to cover players who like to grind + players who rush.

hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using
hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using

It should do; if he's using 7H then tell him to make sure that the other mods he uses are above NT in the load order (NT's IRO should be loaded last).

If he's using stand-alone installers then he'll need to be careful as some of them can overwrite critical files. I'd recommend that he play to the first Save Point from a new game with only NT installed, then make a copy of the Data folder inside the FF7 folder as a backup before installing a graphics mod and then testing if all the scripts are intact. If he encounters a crash, ask him for which mods he used/where he got them so I can diagnose any potential clashes.

SirBlackMage

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4141 on: 2016-09-21 09:16:27 »
Hey, I was wondering if it would be possible for you to play the Weapon Raid theme for Ruby and Emerald weapon instead of the regular battle theme. I think it's kinda underutilized it and would fit those battles well.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4142 on: 2016-09-21 09:27:29 »
Hey Sirblackmage

i all ready asked sega chief that same message a long time ago and he told me that he can't change the ruby and Emerald weapon battle music

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4143 on: 2016-09-21 10:34:59 »
Not sure if this is the right place to ask this but, the game crashes right after you see the Midgar Cannon for the first time FMV. It's right after you put in the Key of The Ancients inside the Forgotten Capital. Not sure what causes this... any ideas? I have the newest patches installed, but also a bunch of graphic mods too.

If it's directly after the FMV, then it's likely the scene that takes place in Shinra HQ when Rufus is talking to the other execs about the Mako Cannon. If you have anything that affects field models, disable them temporarily and see if that lets you get past it.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4144 on: 2016-09-21 11:22:28 »
Hey sega chief

when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there

when i try to walk on the flower bed, is it safe to continue the game like that

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4145 on: 2016-09-21 16:39:33 »
Hey sega chief

when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there

when i try to walk on the flower bed, is it safe to continue the game like that

It's safe; I'll see if the collision is still turned on for it.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4146 on: 2016-09-22 12:41:55 »
hey sega chief

i really enjoyed your very scary part of mr smile first showing up after you beat the 2 turks after alpha zolom when going to the secret cave

was that a new thing you added to your mod, it really scared me alot, it almost made wet myself

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4147 on: 2016-09-22 15:17:52 »
Yeah, it's new; was added for the 1.4 release.

leetdood

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4148 on: 2016-09-22 16:12:58 »
Hi all,

Sorry if this is in the wrong spot or it's been asked before. I'm brand new to modding, and I just started out on gjoerulv's hardcore mod (just got to the Chocobo Farm) and I have a few questions because I am very interested in the New Threat mod..

Is there a way to have both the hardcore mod, and the NT mod both playable, but on separate save files? Not combined, but I mean if I wanted to start the NT mod, while keeping my old save file for the hardcore mod intact? I have a feeling that it's not possible but I figured it would be worth asking.

I love the idea of all the new sidequests and moving a lot of the stronger materia and weapons to new locations, and I'm very eager to play it, but I also want to complete the hardcore mod.

BTW Sega Chief, thanks for all your YouTube videos, they are super helpful trying to get through the bosses so far. The only thing that might be worth adding to them if you ever get the chance, could be the items you can steal from them. Not necessary but just a thought :)

leetdood

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4149 on: 2016-09-22 19:56:32 »
Hi all,

Sorry if this is in the wrong spot or it's been asked before. I'm brand new to modding, and I just started out on gjoerulv's hardcore mod (just got to the Chocobo Farm) and I have a few questions because I am very interested in the New Threat mod..

Is there a way to have both the hardcore mod, and the NT mod both playable, but on separate save files? Not combined, but I mean if I wanted to start the NT mod, while keeping my old save file for the hardcore mod intact? I have a feeling that it's not possible but I figured it would be worth asking.

I love the idea of all the new sidequests and moving a lot of the stronger materia and weapons to new locations, and I'm very eager to play it, but I also want to complete the hardcore mod.

BTW Sega Chief, thanks for all your YouTube videos, they are super helpful trying to get through the bosses so far. The only thing that might be worth adding to them if you ever get the chance, could be the items you can steal from them. Not necessary but just a thought :)


Ah, I found that's what 7th heaven is for ... stupid me :P

Well, I suppose I'll try that, but does it matter that I installed the hardcore mode on it's own? I guess this isn't the best place to ask, but I figured that part out at least.