Alright, my strat worked, but I had to use a calculator to do it right.
OBJECTIVE: We want to figure out how to Poison an enemy, and have its remaining HP be lower than what your Morph attacker does, so you can kill the enemy and Morph them!
That means we have to hit Boxer a couple of times before his HP drops too low, to have him take enough damage so that Poison can take its course and have him left with low enough HP that Morph can kill him in 1 hit, before he kicks you out of the fight! I'm going to do a little math here, but it's extremely simple, so don't tune out. I'll break it down. For those unfamiliar with it, there's a mathematical operator called
'MOD', which works like this, Let's take, for example, the expression:
9 (MOD) 4- Mod gives you the remain after you subtracted a number by the dividing number, numerous times, until you can't anymore, and then, it gives you what is left. In the example, 9 /
4 works like this :
You take out 4 as many times as you can, until you can't anymore. The remaining number is the 'mod' result.
- 9 mod 4 basically does this: it will take out 4 out of 9, and check if there's anything left. 9-
4 = 5. 5 is greater than
4, so you can remove
4 again out of it. 5-
4 = 1. 1 is smaller than
4, so that means that you can't remove
4 out of 1 anymore. So, the result of (9 mod
4) is 1. It essentially equates (9 - (
2x4) = 1).
- The Poison effect
always does the same damage to the enemy. Morph also
always does the same damage to the enemy, if you ignore crits.
- That means that you can use a monster's HP and do a (mod) of its HP by Bio's damage. That'll tell you how much HP it will have when it's used the Poison damage until just before it ticks 1 more time and kills the enemy.
- So the process is this:
1. Poison the enemy (Dirty Bomb, or Bio)
2. Check how much HP the enemy has
3. Check how much damage the Poison effect does every tick
4. Check how much damage your Morph attack does
5. Check (Enemy's HP (MOD) Poison Dmg)
6. Hit the enemy with any attack so that the (MOD) result is lower than the Morph damage).
For example, You check Boxer's HP (2250). You poison a Boxer, and it does 144 dmg per tick. You do this equation: 2250 MOD 144.
Just type '2250 mod 144' in google, it'll give you the result :
90 HP.
1. After a few poison ticks, Boxer's HP will be at 90 HP.
2. Tifa's Morph attack does 35 dmg.
3. So, what's an easy way to deal damage to
bring a monster with 90 HP below the damage that Morph does?Any way is good. The simple way here, is just to hit it twice with Tifa's Morph, which does 35 dmg.
90HP minus (35 dmg x 2), to lower it's HP to 20.
That way, when Boxer takes that last Poison tick of 144 damage, it's HP won't be 90,
it'll be 20. Then, you can just last-hit it with Tifa's Morph again, and take it out before it knocks your party out of the battle.
The (MOD) operator will save the day in a situation like this, to calculate the last hit of a Morph. Learn it, love it, use it