Hey chief im back from gaeas cliff, giving seph black materia and getting highwind. Im in fort condor and the man says theyve had 5 battles and have 0 gil. Is this normal or did i somehow miss 5 of them??? Ive done immediately every battle i got notified of. If i did will i miss some important reward at end of all battles?
It would really suck if i did and i went through so much effort to do them all.
Oh and theres a bug whenever i go bavk from battles, exit with teleport guy is blocked by invisible barrier and i have to climb up and back down, so i can get out normally.
The original plan was to make every battle available but there's a few in the span of a very short space of time for the Junon Weapon Raid, so I changed it so that the money Fort Condor has when you visit them should be enough to cover the inaccessible battles.
The bug is an oversight on my part. I think it was corrected in the latest flevel patch.
Chiming in because I was in the same boat as you. I looked it up and it's in the original game also; those 5 battles can't be fought (there's 1 or 2 fights like that in the later parts of the game also) and apparently the fort needs a certain amount of gil to fend Shinra off on their own. Meaning, you'd have to know about it beforehand and contribute gil. If you didn't know about it, you're kinda screwed. And as far as I know, there's nothing in the game that clues you in on this little factoid. I was pissed, too, because I really wanted to see what the special prize was and took good care to fight every battle right away&legitimately, just to have the game basically tell me "Oh, you weren't aware of this? Sucks to be you, don't it?"
It wouldn't be that bad if you could just go back to an earlier save and give them some gil before the plot railroad begins, but it's a huge chunk that you'd have to replay. It's one of those old school rpg "deal with it, greenhorn" things.
I set them to start with enough money to cover those battles (I think) but if not I'll raise their starting money. That way, if you attend every accessible battle, you won't need to give them a dime. You can actually get Condor done without spending a single gil if you only use Fighters as the payback on each surviving unit was raised to 400gil (equal to a Fighter).
I feared that, I do remember the color of the Scorpion being black/gold, but I don't think I've seen enemies any different than vanilla, wow it has been vanilla all this time what a bummer...I knew it was too easy.
Is there anything I can do to fix this without having to patch everything again?
I don't know, I suspect 7H wasn't set up correctly or isn't being allowed to function properly by some issue like security/anti-virus (it injects files at run-time which can make anti-virus tetchy). There are several tests to look for when running NT from a new game to check that it was patched properly:
1) When starting New Game, a text box will appear confirming build version and asking for difficulty selection (though only Normal/Original is available just now) (flevel check).
2) The first battle, open the help bar and check the names of the first two enemy soldiers you fight; they should be called MP Trainees instead of just MPs (scene check).
3) Open the menu and check Cloud's available magic. If he has started with Fire equipped in addition to Ice and Bolt then kernel has been patched (kernel check).
Sorry, maybe you got my point wrong. I am aware that the materia locations are slightly different to vanilla
What i meant is the behaviour of the materia. Since you have made some changes to the game mechanics i am interested in information about materia combinations for example. You know, like the damage reduction when you use elemental dmg materia in combination with "all" materia or using knights of the round with quadra magic.
Here are the changes: proc-rates for things like Cover and Counter-Attack. Cover starts at 20% and raises in 10% increments for a max of 50% chance (but they can be stacked onto each other so two mastered Covers on a character = 100% proc chance). All counter Materia starts at 10%, and rises by 10% each time for a max of 50% chance. Sneak Attack was changed so that it now maxes out at 100% chance instead of 80%. Final Attack has a max of 2 charges (but might be 1 charge now, not sure). A number of Materia were set to be 1-Star and/or to drop as Mastered so that they are unique and only one is available (Summon Materia, for instance). The relation between Support Materia and others is the same.
Some new spells replace old ones. Lagomorph is Frog + Mini combined together. Pearl and Hydro are Contain-level spells for Holy and Water element that appear on the Ultima Materia (renamed to Planet Materia); has Ultima spell on it too. Death was removed in favour of the spell Remove which had the same effect. Poisona was dropped in favour of Osmose for MP regeneration. A lot of the Enemy Skill effects were changed too.