Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)  (Read 7686496 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5750 on: 2017-08-03 01:26:26 »
she had level 3 limits by the time i was done with midgar lol

that's what happens when you use one character to kill everything (morph)

also noticing some enemies dont have morphs.

hegs in cave of gi and nibel wolfs outside of nibelheim dont have morphs

Some don't, no; the wolves don't have one because they can be revived by each other and wasn't sure what impact Morph would have on that.

ManInBlack

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5751 on: 2017-08-03 01:43:10 »
That does seem like a lot; although I don't really see Lv.3 Limits popping in my runs until after Disc 1 is done.
The last time I played Vanilla I couldn't beat Sector 7 without Meteorain...that's because I was doing Cloud only through Mines and Yuffie only after that, though.

Webbhead08

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5752 on: 2017-08-03 01:49:41 »
Can confirm that echo drops are not curing darkness for me as of putting the last two hot fixes in play. Mid temple of ancients, at the moment, no other bugs to report for now.

[Power Soul Keeper felt much more reasonable this time around, after hot fix]

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5753 on: 2017-08-03 01:52:27 »
Just had a freeze on one of the for condor battles when putting down a repairer

edit: "an unknown expection has occured" was the error, guess thats not much help :D

Webbhead08

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5754 on: 2017-08-03 01:55:24 »
Are character levels capped at 70?

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5755 on: 2017-08-03 02:06:03 »
I've also been able to defeat the Powersoul Keeper pre Trine AI patch. It seemed to activate Trine on reaction to any action, even pulling out a hi-potion. I can confirm that it was epic, though it also ran into Tifa's lv 3 limit and triple reflect Quake 2. I can't see the average player getting through it, so I'm glad it was patched.

To confirm what selius said, yes, if you don't screw around too much and you have Tifa as a main damage dealer, you can get her to 6 limits by the end of Mt Corel. I've actually been able to consistently make this happen in 2 prior runs. It feels about as powerful as usual if you're stacking all the strength bonuses properly and getting the "Yeah". Sadly, I haven't had much luck this run with "Yeah." Mostly misses. Morph + Added Cut w/ Work Glove has done the majority of the work. Throw is still good vs unreachable enemies since chucking something at around 110 str will usually pop over 2k damage without care for barrier, miss chance, or intensive materia combinations. Leaves you free to go the fast while doubling up on materia growth.

That being said, it's been about even between full materia combo Tifa and tri-Reflect abusing Aerisths. With offensive rank-ups, they usually trade-off on boss destruction depending on the circumstances. In some situations, relegating Cloud to full Mystic Knight load-out has resulted in the fastest and safest boss kills (chaining Element, Added Cut, and Magic Counter with 3 of the same kind of magic materia, followed by Cover, Counter Attack, and Command Counter later on).

I'm having more fun with this than all the previous versions. :)
« Last Edit: 2017-08-03 02:12:56 by Bowser9 »

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5756 on: 2017-08-03 02:48:19 »
3. Then stop jimmying yourself into closets and toilets D;

Uh, excuse me, there could be buried treasures in those places! Many lost things have been found in the back of closets... or so I've been told..  and I'm not sure what I was looking for in the toilets... Hmm... Anyways, on a side note, it keeps hurting my characters when I attack them with Cloud, fix?!?!

Ok seriously, a question: How does one acquire Chocobuckle? I used L5 Suicide on Chocobo's outside the farm, both when they were eating Greens and not eating Greens. I tried both of those methods on all three different encounters you can get with Chocobo's and they never used it. L5 Suicide hit every single time but they never used it. Was it moved? The method changed? Do I need to use it on a specific Chocobo? Or am I simply remembering incorrectly on how to acquire it?

The readme says: "Chocobuckle: Any chocobo (world map) Note: Use L5 Suicide after feeding them greens"

Is the Readme accurate and it isn't working, or was it changed/moved and the Readme not updated?

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5757 on: 2017-08-03 02:53:38 »
Uh, excuse me, there could be buried treasures in those places! Many lost things have been found in the back of closets... or so I've been told..  and I'm not sure what I was looking for in the toilets... Hmm... Anyways, on a side note, it keeps hurting my characters when I attack them with Cloud, fix?!?!

Ok seriously, a question: How does one acquire Chocobuckle? I used L5 Suicide on Chocobo's outside the farm, both when they were eating Greens and not eating Greens. I tried both of those methods on all three different encounters you can get with Chocobo's and they never used it. L5 Suicide hit every single time but they never used it. Was it moved? The method changed? Do I need to use it on a specific Chocobo? Or am I simply remembering incorrectly on how to acquire it?

The readme says: "Chocobuckle: Any chocobo (world map) Note: Use L5 Suicide after feeding them greens"

Is the Readme accurate and it isn't working, or was it changed/moved and the Readme not updated?

You'll still need to use Mimett Greens.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5758 on: 2017-08-03 02:57:20 »
The last time I played Vanilla I couldn't beat Sector 7 without Meteorain...that's because I was doing Cloud only through Mines and Yuffie only after that, though.

I think I tend to use Cross Slash for the Paralysis on it; any challenge run you do, effects like Paralysis can save the day if you make full use of it with ATB and/or Slow.

Can confirm that echo drops are not curing darkness for me as of putting the last two hot fixes in play. Mid temple of ancients, at the moment, no other bugs to report for now.

[Power Soul Keeper felt much more reasonable this time around, after hot fix]

That's worrying, maybe I got the kernels mixed up.

Just had a freeze on one of the for condor battles when putting down a repairer

edit: "an unknown expection has occured" was the error, guess thats not much help :D

That's a game-specific problem; the Fort Condor minigame can cause crashes if it lasts for too long. I don't think the cause is currently known.

Are character levels capped at 70?

No, you can take them to lv.99; I'd better check that Readme again, as that was an old thing from 1.1 and early 1.3.

I've also been able to defeat the Powersoul Keeper pre Trine AI patch. It seemed to activate Trine on reaction to any action, even pulling out a hi-potion. I can confirm that it was epic, though it also ran into Tifa's lv 3 limit and triple reflect Quake 2. I can't see the average player getting through it, so I'm glad it was patched.

To confirm what selius said, yes, if you don't screw around too much and you have Tifa as a main damage dealer, you can get her to 6 limits by the end of Mt Corel. I've actually been able to consistently make this happen in 2 prior runs. It feels about as powerful as usual if you're stacking all the strength bonuses properly and getting the "Yeah". Sadly, I haven't had much luck this run with "Yeah." Mostly misses. Morph + Added Cut w/ Work Glove has done the majority of the work. Throw is still good vs unreachable enemies since chucking something at around 110 str will usually pop over 2k damage without care for barrier, miss chance, or intensive materia combinations. Leaves you free to go the fast while doubling up on materia growth.

That being said, it's been about even between full materia combo Tifa and tri-Reflect abusing Aerisths. With offensive rank-ups, they usually trade-off on boss destruction depending on the circumstances. In some situations, relegating Cloud to full Mystic Knight load-out has resulted in the fastest and safest boss kills (chaining Element, Added Cut, and Magic Counter with 3 of the same kind of magic materia, followed by Cover, Counter Attack, and Command Counter later on).

I'm having more fun with this than all the previous versions. :)

So long as its fun, that's the important thing. I'm hoping that people try the other characters a bit more though.

You'll still need to use Mimett Greens.

He's right, I checked the script and it clicked; you need Mimett Greens (Sylkis Greens will also work but I don't think they're available by that point). I'll check if the readme says 'any greens'.

Webbhead08

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5759 on: 2017-08-03 03:02:20 »
I know there are tons of the guys that give rest / save options in temple of ancients but an actual save point, for rank-up and encounter on/off would be grand (unless I missed one somewhere in the initial stages of the temple?) was thinking the purple pool where the falling 'c' rocks are would be a good spot for one. Pretty sure my three chars are going to be capped at 255 SP if I ever find a save point haha

Edit: All chars at 255 except Cid and Yuffie who are just under 200
« Last Edit: 2017-08-03 04:38:15 by Webbhead08 »

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5760 on: 2017-08-03 03:09:48 »
You'll still need to use Mimett Greens.

Was that it? I don't remember that at all but thank you sir. I shall give it a go... if only I hadn't gone past the farm already... Alas.

He's right, I checked the script and it clicked; you need Mimett Greens (Sylkis Greens will also work but I don't think they're available by that point). I'll check if the readme says 'any greens'.

Yeah, it just says "greens" What I posted was a copy and paste.

- Also, just ran into Zieg and... what the hell did I just experience? Haha. Just to be clear, you're not supposed to be able to win there, right?(Updated with both patches released today Aug.2)

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5761 on: 2017-08-03 03:15:25 »
Indeed, next run I'll be focusing different characters. Barret and Cait Sith's rank up options intrigue me.

@MoCheese
Spoiler: show
 You're supposed to win vs Ziegfried. If he's still targeting you with Odin, you'll need to use Tifa and let Grit kick in. Then, revive the remaining party member and go to town.
« Last Edit: 2017-08-03 04:00:09 by Bowser9 »

ComradeDroog

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5762 on: 2017-08-03 03:25:01 »
Looks like the script has added her again; did you see the usual FMV where she's laid to rest in the pond or did this scene not happen?

Yeah, I saw the FMV, everything played out like she was supposed to die. Then I went outside and saved. Then I updated NT from the August 1st patch to the August 2nd. Then when I went back in I saw that I could still add Aerith to my party. I don't know if I could before or after I installed the patch, but I'm saved on the world map right outside of the Ancient City right after she died and she's still a playable character.

I have an earlier backup save, I'll get to that point again and see if she's still there after she dies. Maybe updating NT caused the glitch?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5763 on: 2017-08-03 03:33:33 »
I know there are tons of the guys that give rest / save options in temple of ancients but an actual save point, for rank-up and encounter on/off would be grand (unless I missed one somewhere in the initial stages of the temple?) was thinking the purple pool where the falling 'c' rocks are would be a good spot for one. Pretty sure my three chars are going to be capped at 255 SP if I ever find a save point haha

Okay doke.

Was that it? I don't remember that at all but thank you sir. I shall give it a go... if only I hadn't gone past the farm already... Alas.

Yeah, it just says "greens" What I posted was a copy and paste.

- Also, just ran into Zieg and... what the hell did I just experience? Haha. Just to be clear, you're not supposed to be able to win there, right?(Updated with both patches released today Aug.2)

In the fight:

Spoiler: show
Zieg goes through a slew of scripted abilities that ends in him casting Odin but getting killed by it. The player doesn't take any action except maybe counter attacks if I remember right and wins by doing nothing


Yeah, I saw the FMV, everything played out like she was supposed to die. Then I went outside and saved. Then I updated NT from the August 1st patch to the August 2nd. Then when I went back in I saw that I could still add Aerith to my party. I don't know if I could before or after I installed the patch, but I'm saved on the world map right outside of the Ancient City right after she died and she's still a playable character.

I have an earlier backup save, I'll get to that point again and see if she's still there after she dies. Maybe updating NT caused the glitch?

Nah, it'll be a script line that's doing it. I think it'll correct itself at a certain point so don't worry about going back to an older save; if she's showing up in scenes though, then let me know.

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5764 on: 2017-08-03 03:39:01 »
Spoiler: show
Zieg goes through a slew of scripted abilities that ends in him casting Odin but getting killed by it. The player doesn't take any action except maybe counter attacks if I remember right and wins by doing nothing


So I'll put my response in Spoilers

Spoiler: show
Ok then either it isn't working correctly or my patch update didn't take. He did everything he was supposed to up until Odin, where it hit my team, killing the two remaining characters. Going to ask for a double check on this one, but I'll reinstall that update just to be sure and try again.

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5765 on: 2017-08-03 03:46:24 »
So I'll put my response in Spoilers

EDIT: Ignore previous post

Spoiler: show
Ok then either it isn't working correctly or my patch update didn't take. He did everything he was supposed to up until Odin, where it hit my team, killing the two remaining characters. Going to ask for a double check on this one, but I'll reinstall that update just to be sure and try again.

-Yeah it won't let me update so I think it may be borked.

EDIT 2: Sorry for the double post, not sure what happened there.
« Last Edit: 2017-08-03 04:24:15 by MoCheese »

ComradeDroog

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5766 on: 2017-08-03 05:00:19 »
Nah, it'll be a script line that's doing it. I think it'll correct itself at a certain point so don't worry about going back to an older save; if she's showing up in scenes though, then let me know.

Yeah, she shows up in the cutscene outside of Holzoff's where everyone gathers after the snowboard part, I can talk to her and she has dialogue, and I can still add her to my party. I replayed from an earlier save before she dies and still have the same issue where Aerith dies, there's the funeral cutscene, and right afterwards I can add her to my party and she still appears in the cutscene outside of Holzoff's.

ManInBlack

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5767 on: 2017-08-03 05:18:28 »
To complete Cid's level 4 quest, do you need to go to the Dark Cave? Dialogue is directing me to go to Wall Market but I don't seem to be able to get into Midgar. I thought that might be unlocked once the quest was activated but it doesn't seem to be.

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5768 on: 2017-08-03 05:20:20 »
Are character levels capped at 70?
No, you can take them to lv.99; I'd better check that Readme again, as that was an old thing from 1.1 and early 1.3.
There is one spot where it says there is a level cap of 70. The place where you can fight in the Junon Leagues, with the ghosts who didn't pass on. One of those ghosts says there's a level cap. That's probably what Webbhead08 was talking about.

Anyways, I just encountered two issues with the Costa De Sol save point. One, the text on it is broken. Two, it causes my game to crash when I use it. Here's a quick screenshot of the brokenness bit.

Spoiler: show

Webbhead08

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5769 on: 2017-08-03 05:37:15 »
Looks like Robo has been pitching quite a few tents since 1.5 released...

ManInBlack

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5770 on: 2017-08-03 05:44:41 »
The Intel officer says to go to Leviathan Cave for Yuffie, but nothing seems to happen when I do. Does getting Leviathan in Disc 2 break this quest? Or are the instructions outdated?

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5771 on: 2017-08-03 05:53:37 »
Looks like Robo has been pitching quite a few tents since 1.5 released...
Mythril Miner's are fun and easy to dispatch enemies. That they morph into Tents alongside giving 2000 gil for each one defeated just adds to the fun.  ;D

That said, Sega could probably up the prices of some things, and make players have to hand out the full 30,000 gil for Fort Condor given how much cash a smart player can scrounge up once they know what they're doing.

Though on the topic of prices, I honestly wish most of the battle items had a base price of around 400 (at the moment the majority of them have a base price of 2 gil, meaning they sell for 1 gil). Selling them for 200 each would help, and it isn't 'gamebreaking' in terms of how much cash you end up with them.

Speaking of items though, I honestly wish the Gold Saucer game area had more 'usable' items to buy using GP. The only items worth it are the X-Potion's and Turbo-Ether's. Everything else in that extremely small list of items can usually be acquired elsewhere more easily once you know what you're doing, and some can only be bought once. And there are a number of unused items in the game that Sega could mess around with and stick in there (fourteen to fifteen unused items at this time, if I remember correctly).

So a thousand GP for an "Elixer", for example (and given that it's 10,000 gil for 100 GP, buying it with gil means spending a hundred thousand gil, for 'one' Elixer). Or nine thousand GP for some of the more annoying to acquire relics (even if they're only able to be sold once). Things like that.
« Last Edit: 2017-08-03 06:28:26 by Robo Jesus »

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5772 on: 2017-08-03 06:27:01 »
Ah, Wutai. It's good that not even mastered materia are discriminated against.

Noticed something strange and not sure if intended.
Spoiler: show
 Alpha Rapps doesn't have enough MP to cast anything and, when berserked via War Gong, does not attack. It instead attempts to cast on each of its turns.


EDIT: For pagoda.
Spoiler: show
 Are we supposed to be unable to morph Shake and Chekhov? I get the feeling it's possible to morph Shake with a 255 accuracy weapon (if Yuffie has one), but Chekhov stumps me.
« Last Edit: 2017-08-03 07:55:24 by Bowser9 »

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5773 on: 2017-08-03 06:29:23 »
Ok, I think I figured out why the game crashes in Costa De Sol. Barret is in the Inn talking after the cargo ship. Whenever that happens, it causes something to screw up when you also have the Save Point options open.

Honestly, I think the save point is going to have to be moved somewhere else due to that. Putting it on the beach would work, along with putting it in front of the hotel, in the bar, or in front of the entrance/exit for the town.

EDIT; Ok, I went up to the Correl hills, then backtracked to Costa De Sol to see if things changed with Barret gone from the hotel room. They do. Before, right after the Cargo Ship pulled in and Barret was in the room talking, it caused the save point option text to mess up and the game to crash. Once Barret is no longer in the hotel, the issues disappear. And Barret will show back up in that hotel later on in the game when you're in the town.

So yeah, the save point needs to be moved, especially for players right after they leave the cargo ship. Leaving it inside of the hotel causes problems. Move it someplace else and the issues should disappear.
« Last Edit: 2017-08-03 08:09:28 by Robo Jesus »

FFman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5774 on: 2017-08-03 08:15:43 »
I don't know if it is intented but after getting Cloud back, after Mideel, everyone is constantly at 255 SP. So it is easy to max Rank up every characters.

I also noticed that Gil Plus gives 44 Strengh.