\\NT Announcement//So first of all; happy new year and hope you had a good holiday. I spent mine sick as a dog unfortunately, but on the positive side it gave me some extra time off work which I spent thinking about the state of NT and how to take things forward from here. In the last few weeks, thanks to DLPB's help, I've been able to get to grips with modifying the game's assembly (specifically the executable) which opens a lot of new doors. I can now modify damage formulas, modifiers, and add some new functionality to the menus (like an SP counter for instance, bottom-right):
https://imgur.com/a/4ShqcI think NT, as it is now, has been taken as far as it can; I've scaffolded so many fixes and changes onto it that I can't even keep track of it all anymore. Working and planning for the mod has always been very chaotic and what I make usually conflicts with what I say the mod should be; I wanted it to be a gameplay-only mod that doesn't affect story, but I added that Aeris thing and rewrote all the text. I wanted the game to be fast and snappy to play, but I've added a lot of content & feature bloat. It's been a very weird road from 1.0 to 1.5, lot of design choices have come and gone (like the disastrous 'weather' system, or that business with the hard level cap), but even after all this time I'm still not happy with how NT turned out.
I'm in a weird place where I'm glad that NT has gotten so much positive feedback and attention, but also a bit ashamed at how shoddy it is. I find it difficult to watch streams of it because it usually highlights the fundamental problems that it has. There's too many gimmicks, obtuse mechanics, and arbitrary encounters that either fall flat or just frustrate the player. I've tried to change too much for the sake of having it be different and not kept a clear plan in mind for how things should play out when making a lot of this. I was also pretty burnt out, and 1.5 was kind of a last-ditch attempt to fix some of it before I called it a day and left things be.
But I wasn't expecting to get to grips with assembly; I've gotten back a lot of my energy and drive to work on FF7 again. And it'd be a shame to leave things like this, so the plan I've come up with is:
l) Start with a fresh set of files and produce a 'NT 2.0' with the assembly modifications in place; this'll allow me to drop the work-arounds I've been using until now and implement new functionality directly. This mod will have the name of NT and some features will come across like the option to skip some cutscenes, but it'll essentially be a new mod project.
l) Perform a last wave of bug-fixes and balancing for current outstanding issues in 1.5 and continue to support it with any bugfixes that need done in the future; I want to keep 1.5 available as a 'legacy' version of the mod. The 2.0 build will be drastically different so I'd like to keep this available for people in the best possible shape that I can get it.
I'll go over the finer details later; time's crept up on me, and it's almost midnight; I gotta go s:
Happy new year!