Nice to see some changes since last time i checked. Good work Sega!
Love the fact that Cloud has a decent innate now instead of a random elix...i mean Second Wind.
I do though have a few things to said about Clouds current innate. How it works now it;
* Overlaps with Reds to some degree
* Doesnt insentivice Fury status or low limit lvls
* Doesnt affect if you want to be defensive or aggresive.
Lets persume that every significant battle starts with all 3 chars having full limitbars (which rarely happens, especially since i play arranged/no encounter/no rank up).
Lets also presume you get 5 str/mag per limit break with maximum of 5 stacks aka 25 each.
Now, at the start of the battle, most often will you use all 3 chars will use their limits meaning Cloud gets 15 str and mag. With the slow increments similar to Reds ( not counting Barrets since he has flexibility with either defence or offence) you are not incentiviced to remove Sadness/add Fury or lower your limitbreak lvl just to get those extra 10 stats. Its simple to much for to little.
This way you can be full on defensive, get your 15 stats and not bother if you get the other 10 or not. Which dont think is a good thing.
My "fix" is simple; remove stats per stack, and instead add lets say 35 to both str/mag when you reach 5 stack (or 6 might be fine).
This way you can choose either be offensive/purposely lowering you limit lvl to get the stats faster or be defensive maybe getting it towards the end of the fight = affects decision making = good thing 😃.
It also becomes quite different from Red whom already have "stats over time" concept.
Plus you can link the "lore" of his innate to mako energy and how it gives Cloud a burst of power or something 😄
But as always, good job Sega, cant wait for future projects.
(cough Take over Grandia Redux Complete from Dunal cough)