Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)  (Read 8272605 times)

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7850 on: 2019-05-25 07:59:22 »
Is there another place I can acquire a masamune? I lost the last fort condor battle thinking the boss would drop something, and didn't know winning rewards you it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7851 on: 2019-05-25 10:42:39 »
Is there another place I can acquire a masamune? I lost the last fort condor battle thinking the boss would drop something, and didn't know winning rewards you it.

You can make one in the same place as the other ultimate weapons; Disc 3, weapon shop guy (blue house on world map near Gongaga).

nordita

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7852 on: 2019-05-25 13:58:06 »
My favourite set-piece to design was the Brass Dragon vs X-ATM fight, that usually gets a good reaction on streams and the like.

Yeah my 2nd favourite scene

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7853 on: 2019-05-25 15:12:04 »
Thanks to R. H. for the generous donation. Here's a sephifrog:




Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7854 on: 2019-05-25 17:58:37 »
Sega Chief I was wondering, don't worry is not about the same as last time xDDD I was thinking... did you made an alternative way to be able to get the red submarine or we still have to let ourselves be destroyed in the minigame and lose that huge materia from Junon's reactor? I I've been thinking on this for a while since I like the Red Submarine more than the regular gray one, but at the same time I don't wanna lose any of the huge materia so I can keep getting Bahamuth Zero early without needing to wait until disc 3 to dig it out at Bone Village (even tho with all the content that there seems to be on disc 3 I think that it's not that hard to wait until then, really :/ hmmm

LordUrQuan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7855 on: 2019-05-25 19:33:35 »
Thanks to R. H. for the generous donation. Here's a sephifrog:


That is sooooooo wrong  ;D ;D ;D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7856 on: 2019-05-25 20:02:41 »
3000 posts :I

Sega Chief I was wondering, don't worry is not about the same as last time xDDD I was thinking... did you made an alternative way to be able to get the red submarine or we still have to let ourselves be destroyed in the minigame and lose that huge materia from Junon's reactor? I I've been thinking on this for a while since I like the Red Submarine more than the regular gray one, but at the same time I don't wanna lose any of the huge materia so I can keep getting Bahamuth Zero early without needing to wait until disc 3 to dig it out at Bone Village (even tho with all the content that there seems to be on disc 3 I think that it's not that hard to wait until then, really :/ hmmm

Think I tried it once, I let myself into the area, got the sub, but when it jumped to world map it was a silver sub. So I guess it renders the colour (or separate model) based on some variable.

By the by, if you don't get the blue huge materia then you can dig up Bahamut ZERO from bone village. In NT, the chance I think was set to 100% instead of the abysmal chance in base game. Same with Phoenix, W-Item, etc.

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7857 on: 2019-05-25 20:24:04 »
can that be done on disc 2? or still has the requirement of disc 3 to be able to dig up BZ?

---edit---

Also Sega you should take off the note that says that you need to replace the .exes when using the iro format of the mod
« Last Edit: 2019-05-26 04:01:37 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7858 on: 2019-05-26 12:41:05 »
can that be done on disc 2? or still has the requirement of disc 3 to be able to dig up BZ?

---edit---

Also Sega you should take off the note that says that you need to replace the .exes when using the iro format of the mod

Not sure, I think it becomes available once you pass the point where you'd ordinarily be able to get it so it'd be Disc 2.

Done.

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7859 on: 2019-05-26 14:24:17 »
I tried last night with a saved game i made with the red submarine, got to bone town after leaving the huge materia in Bugehangen's house and tried digging it on disc 2, then checked online and it would seem the game checks if you've picked up the Megaelixir that's in that spot first, if you have, then the game checks if you are on disc three, if you are not on disk three you can't dig it up even if you dig on the spot it is supposed to be if you lose it. But honestly with all the content that there seems to be on Disc 3 contrary to the original game, I think it is ok to dig that materia on Disc 3 :) I'm just glad I can still be able to breed and get a Gold Chokobo on disc 2 through breeding xD

avataraang3

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7860 on: 2019-05-26 22:10:39 »
Hey just a quick question about the mod. I was watching videos online and when people level up at mr.smile their characters all receive the exact amount of sources Mr.Smile says they will get. However in my run They always get between 1-3 of each source except for cloud who gets exactly what hes supposed to. Is this intentional? I'm up to Mt.Nibel and I have been grinding a while but every character feels so weak compared to Cloud.
edit: heres a pic of my characters stat sheets with almost all basic items except accessories boosting stats
« Last Edit: 2019-05-27 02:56:36 by avataraang3 »

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7861 on: 2019-05-27 03:26:17 »
Spoiler: show
Goddamnit...that chest after defeating curator... Didn't realize it was just a battle for challenge. Ya got me


Edit: Found a bug. Whenever I quad Ultima Valiant Clod, after the 2nd cast the game soft locks. It looks like Clod is trying to counter attack but it doesn't. I could still move the menu/try to escape but the battle doesn't proceed since it's stuck trying to proceed with the quad Ultima but it doesn't.
I also noticed you can acquire Yuffie's Lv.4 limit before disc 4. Is this intentional?

Where is the mystile located?
I didn't find one in the bottom of the crater.
Thanks in advance.
« Last Edit: 2019-05-27 08:36:09 by kamekaz3 »

LeOsTyLe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7862 on: 2019-05-27 08:26:03 »
Hey just a quick question about the mod. I was watching videos online and when people level up at mr.smile their characters all receive the exact amount of sources Mr.Smile says they will get. However in my run They always get between 1-3 of each source except for cloud who gets exactly what hes supposed to. Is this intentional? I'm up to Mt.Nibel and I have been grinding a while but every character feels so weak compared to Cloud.
edit: heres a pic of my characters stat sheets with almost all basic items except accessories boosting stats

Till last patch you did need a .exe of the new thread folder, which make every source give you +5 stats instead +1 stats. Because many prople didnt copy the new threat .exe right, many had the problem you have now. Best if you install the current viersion of new threat (23rd may). In the current version you can use standard .exe and the mod will make the changed to your .exe at their own.


Where is the mystile located?
I didn't find one in the bottom of the crater.
Thanks in advance.

Spoiler: show
Mystile: Dark Cave Final Screen (Disc 3)


You can find this and other useful informations in the documentary, when you download the mod.
« Last Edit: 2019-05-27 08:33:10 by LeOsTyLe »

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7863 on: 2019-05-27 08:35:17 »
Till last patch you did need a .exe of the new thread folder, which make every source give you +5 stats instead +1 stats. Because many prople didnt copy the new threat .exe right, many had the problem you have now. Best if you install the current viersion of new threat (23rd may). In the current version you can use standard .exe and the mod will make the changed to your .exe at their own.


Spoiler: show
Mystile: Dark Cave Final Screen (Disc 3)


You can find this and other useful informations in the documentary, when you download the mod.

For some reason I thought Dark cave meant the Crater. The documentary contains very outdated info and many things has changed from it. Thanks.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7864 on: 2019-05-27 15:27:04 »
Hey just a quick question about the mod. I was watching videos online and when people level up at mr.smile their characters all receive the exact amount of sources Mr.Smile says they will get. However in my run They always get between 1-3 of each source except for cloud who gets exactly what hes supposed to. Is this intentional? I'm up to Mt.Nibel and I have been grinding a while but every character feels so weak compared to Cloud.
edit: heres a pic of my characters stat sheets with almost all basic items except accessories boosting stats


I checked the files; as of the latest update, in the standard rank-up everyone should be getting their intended sources. But I've noticed in the randomiser that only Cloud will get the intended amount. I'll update it again.

Spoiler: show
Goddamnit...that chest after defeating curator... Didn't realize it was just a battle for challenge. Ya got me


Edit: Found a bug. Whenever I quad Ultima Valiant Clod, after the 2nd cast the game soft locks. It looks like Clod is trying to counter attack but it doesn't. I could still move the menu/try to escape but the battle doesn't proceed since it's stuck trying to proceed with the quad Ultima but it doesn't.
I also noticed you can acquire Yuffie's Lv.4 limit before disc 4. Is this intentional?

Where is the mystile located?
I didn't find one in the bottom of the crater.
Thanks in advance.

There's a glitch with the game where Ultima quadded with an absorb materia equipped to it against multi-part enemies will cause a soft-lock (I think it's specifically against enemies that are one unified model, but which attribute different parts of themselves as targets rather than enemies like Carry Armour which are 3 separate 'enemies', may be wrong and it affects all of them. The Wiki also erroneously states that Jenova Synthesis doesn't do it, but she definitely does): https://finalfantasy.fandom.com/wiki/Quadra_Magic_Ultima_glitch

I'll need to check into Mystile but I think it was a dark cave thing.

Edit: New installer/IRO up, only change was the randomiser getting fixed.
« Last Edit: 2019-05-27 15:45:22 by Sega Chief »

ShobogunLover

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7865 on: 2019-05-27 18:07:15 »
I ran into something in the first reactor. Randomly encountered something that looked like a black Jenova Synthesis with the North Crater battle background. I tried to screenshot it, but steam is fitnicky about all of that.

It ended up using a move while I was flipping out that look down 3/4 of my team's HP and then ending the fight, so I made it out alright. Just scared me.  ;D

I just recently installed it as an IRO with 7th Heaven. I have other mods on, but they only effect graphics with the exception of Reunion that effects grammar and such. Has anyone else run into this?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7866 on: 2019-05-27 19:30:02 »
I ran into something in the first reactor. Randomly encountered something that looked like a black Jenova Synthesis with the North Crater battle background. I tried to screenshot it, but steam is fitnicky about all of that.

It ended up using a move while I was flipping out that look down 3/4 of my team's HP and then ending the fight, so I made it out alright. Just scared me.  ;D

I just recently installed it as an IRO with 7th Heaven. I have other mods on, but they only effect graphics with the exception of Reunion that effects grammar and such. Has anyone else run into this?

That's a wrong encounter; cause is either kernel isn't synched to scene.bin (7H set-up issue) or encounter table has been overwritten by another IRO. Reunion is an flevel mod so I think it enforces default encounters; NT and Reunion/Beacause are generally incompatible except for the menu overhaul. It could also be a graphical mod as some have turned up recently that use the encounter table chunk despite not needing it.

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7867 on: 2019-05-27 19:34:53 »
I haven't run into that issue but I noticed two things: Guard Scorpion boss fight still has the vanilla colors and Midgard Zolom I remembered was blue mostly but now it is other colors, is this intentional? I can take pics and post them if needed.

---EDIT---

Also yes, I installed this last IRO from today
« Last Edit: 2019-05-27 20:05:20 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7868 on: 2019-05-27 21:17:07 »
I haven't run into that issue but I noticed two things: Guard Scorpion boss fight still has the vanilla colors and Midgard Zolom I remembered was blue mostly but now it is other colors, is this intentional? I can take pics and post them if needed.

---EDIT---

Also yes, I installed this last IRO from today

Oh yeah I forgot the scorp recolour; I'll get it next time.

Zolom colour was changed to the new sandy looking colour.

chewitt12

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7869 on: 2019-05-27 21:19:32 »
I'm sure this has probably been brought up before but I'm having trouble obtaining certain items needed to make each respective characters 'ultimate weapons', and when I say trouble I don't mean through lack of trying, see I'm working up against this 'cheat sheet' if you will, which tells me what item/materia/weapon is where, who to kill, all the side quests, and all that, however the problem I have is the sheet isn't exactly true to what I'm playing, whether my version of NT is newer/older than the sheet (my guess is newer) I don't fully know, for example:

The first ultimate weapon I tried for first was naturally the Conformer, for obvious reasons. On the cheat sheet it reads:

Magic Shuriken: Dragon Zombie, Drop
 
Rising Sun: Gelnika
 
Oritsuru: Zombie Dragon, Morph
 
Conformer: Crafted

However, In game is says that I require Magic shuriken, Oritsuru and 7777 needles. This was fine because I already had the 7777 needles for a previous battle, but that was only my first problem, upon arriving to the Northern crater, I went to go battle with the zombie dragon to get the Magic shuriken and the Oritsuru, getting the Magic shuriken was fine because all I had to do was defeat the dragon, however the problem came when I tried to obtain the Oritsuru by morphing the dragon, I did it, I defeated the dragon by morphing it, but instead of doing the morph animation it just did the normal death animation, meaning I did not receive the Oritsuru, this left me super frustrated so I tried once more to no avail, I ended up spawning one in with Black chocobo which I actually hated doing, really made it feel like I didn't earn it at all, and the same thing happened when I was going for the Venus gospel for Cid and tried to get the spirit lance by morphing the crater dragon, likewise I had to spawn that in too.

I've since tried to go for Aerith's ultimate weapon Princess Guard, which unlike the cheat sheet says I need Gospel spark instead of guard stick, however on the cheat sheet it says that the Gospel spark can be found at the battle square with no further clues on how else to get it, special battle? silver/gold/platinum battle? I don't know.

Finally to my surprise, the sheet doesn't actually have mime on it... like anywhere, I know it's in the game, or was before in a previous NT version because I've seen people use it, or has it been removed?

Fantastic mod so far though, I've sunk in just under 77 hours.
« Last Edit: 2019-05-27 21:22:04 by chewitt12 »

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7870 on: 2019-05-27 21:30:39 »
oh well then that's perfect since the blue color looked a bit weird :) I'll keep checking if there are more issues along the walkthrough

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7871 on: 2019-05-27 23:06:37 »
I'm sure this has probably been brought up before but I'm having trouble obtaining certain items needed to make each respective characters 'ultimate weapons', and when I say trouble I don't mean through lack of trying, see I'm working up against this 'cheat sheet' if you will, which tells me what item/materia/weapon is where, who to kill, all the side quests, and all that, however the problem I have is the sheet isn't exactly true to what I'm playing, whether my version of NT is newer/older than the sheet (my guess is newer) I don't fully know, for example:

The first ultimate weapon I tried for first was naturally the Conformer, for obvious reasons. On the cheat sheet it reads:

Magic Shuriken: Dragon Zombie, Drop
 
Rising Sun: Gelnika
 
Oritsuru: Zombie Dragon, Morph
 
Conformer: Crafted

However, In game is says that I require Magic shuriken, Oritsuru and 7777 needles. This was fine because I already had the 7777 needles for a previous battle, but that was only my first problem, upon arriving to the Northern crater, I went to go battle with the zombie dragon to get the Magic shuriken and the Oritsuru, getting the Magic shuriken was fine because all I had to do was defeat the dragon, however the problem came when I tried to obtain the Oritsuru by morphing the dragon, I did it, I defeated the dragon by morphing it, but instead of doing the morph animation it just did the normal death animation, meaning I did not receive the Oritsuru, this left me super frustrated so I tried once more to no avail, I ended up spawning one in with Black chocobo which I actually hated doing, really made it feel like I didn't earn it at all, and the same thing happened when I was going for the Venus gospel for Cid and tried to get the spirit lance by morphing the crater dragon, likewise I had to spawn that in too.

I've since tried to go for Aerith's ultimate weapon Princess Guard, which unlike the cheat sheet says I need Gospel spark instead of guard stick, however on the cheat sheet it says that the Gospel spark can be found at the battle square with no further clues on how else to get it, special battle? silver/gold/platinum battle? I don't know.

Finally to my surprise, the sheet doesn't actually have mime on it... like anywhere, I know it's in the game, or was before in a previous NT version because I've seen people use it, or has it been removed?

Fantastic mod so far though, I've sunk in just under 77 hours.

An issue has been multiple versions floating around with changes being made incrementally. Also, the documentation has slowly become more and more out of date.

On the current 1.5 files, Dragon Zombie carries and morphs into a Dragon Armlet, with a Dragon Fang steal, with the Oritsuru and Magic Shuriken being drop/steal on Christopher in the North Crater.

Have you been playing on the catalog IRO (v1.4) by any chance? There are very likely to have been changes made to the item lists on enemies since then.

As for Gospel Spark, that should be carried by the Gold Match opponent as a 100% drop but in 1.4 it might also be available by buying the mystery prize using BP. There was a time when it selected a random set of items but was then changed to a fixed set of items; not sure where that 1.4 build falls with that. In the latest 1.5 build it can be acquired from the left-up path in Crater and from Wutai when turning in the flyers but I don't think those were in 1.4.

Mime should be the yellow materia cave pick-up in all versions.

Let me know which version you're on (date when you downloaded it and whether it's regular installer or a catalog IRO) and I can try to get a proper list together for you. If you are on 1.4, I'd recommend against updating to the 1.5 builds as it may break some sidequest triggers.

Lunatic High

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7872 on: 2019-05-27 23:52:40 »
I've got a question about Enemy Skills. In the documentation it says there's a new skill, Alpha, that you get from the Midgar Zolom. Beta is still listed, which I have, but I can't seem to get this Alpha skill from the Zolom because it's still using Beta. Or is there another "Midgar Zolom" somewhere, because I know the one in the marsh is called "Alpha Zolom."

chewitt12

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7873 on: 2019-05-28 00:21:13 »
An issue has been multiple versions floating around with changes being made incrementally. Also, the documentation has slowly become more and more out of date.

On the current 1.5 files, Dragon Zombie carries and morphs into a Dragon Armlet, with a Dragon Fang steal, with the Oritsuru and Magic Shuriken being drop/steal on Christopher in the North Crater.

Have you been playing on the catalog IRO (v1.4) by any chance? There are very likely to have been changes made to the item lists on enemies since then.

As for Gospel Spark, that should be carried by the Gold Match opponent as a 100% drop but in 1.4 it might also be available by buying the mystery prize using BP. There was a time when it selected a random set of items but was then changed to a fixed set of items; not sure where that 1.4 build falls with that. In the latest 1.5 build it can be acquired from the left-up path in Crater and from Wutai when turning in the flyers but I don't think those were in 1.4.

Mime should be the yellow materia cave pick-up in all versions.

Let me know which version you're on (date when you downloaded it and whether it's regular installer or a catalog IRO) and I can try to get a proper list together for you. If you are on 1.4, I'd recommend against updating to the 1.5 builds as it may break some sidequest triggers.

I could very well be on 1.4, not quite sure how to check that to be honest, must've been longer than a year ago since I downloaded it, didn't even think to remember the version XD. I can't quite remember what I got for completing the gold match, evidently it was not the Gospel spark, I also tried for the mystery prize as well and got 3x of 3 random rare items.

I also just did the Yellow materia cave and got mime, I thought I did it but I clearly didn't, must've slipped my mind or something.

If I know me, and there was a choice between an installer and whatever the other one is, I would've most likely gone the easier route and choose the former. As for what version like I've said previously I don't have a clue unfortunately, if you know a way to check that that'd be cool.

Jonesin4Rock

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7874 on: 2019-05-28 05:53:01 »
Is there a list of items/weapons/armor and their changes in a new threat,   to see what enemies are actually useful to steal/morph for?    Spent hours looking online and found nothing,   I have the documentation for steal/morph/drops but it doesn't give an item description...