I've got a question about Enemy Skills. In the documentation it says there's a new skill, Alpha, that you get from the Midgar Zolom. Beta is still listed, which I have, but I can't seem to get this Alpha skill from the Zolom because it's still using Beta. Or is there another "Midgar Zolom" somewhere, because I know the one in the marsh is called "Alpha Zolom."
Alpha was removed I think, Zolom uses Beta now.
I could very well be on 1.4, not quite sure how to check that to be honest, must've been longer than a year ago since I downloaded it, didn't even think to remember the version XD. I can't quite remember what I got for completing the gold match, evidently it was not the Gospel spark, I also tried for the mystery prize as well and got 3x of 3 random rare items.
I also just did the Yellow materia cave and got mime, I thought I did it but I clearly didn't, must've slipped my mind or something.
If I know me, and there was a choice between an installer and whatever the other one is, I would've most likely gone the easier route and choose the former. As for what version like I've said previously I don't have a clue unfortunately, if you know a way to check that that'd be cool.
That sucks it doesn't drop sparks, it must have changed since then. When starting a new game it should list the version number during the text boxes, but that being said 1.4 might not even have the difficulty mode selection so it might not.
Hi Sega Chief. I'm playing New Threat for the first time and really enjoying the changes you've made. However, I've got a bit stuck on the boss with two heads at Gaea's Cliffs. Any tips for beating him? I'm using haste, barrier and mbarrier - ALL and casting slow on the boss, but eventually he seems to speed up and use powerful attacks that hit all characters, often two or three times in a row and then again quickly afterwards. I'm using Cloud and Aerith as mages and Vincent to attack the physical head and I can damage him fine, but I can't make my party survive
When a head dies, the other becomes more aggressive if I remember right. Also, both heads will use a counter-attack (the move where they stamp their feet) after they've been hit a certain number of times (4 for one head, 5 for the other) so keep that in mind when attacking; those counters coming out at the wrong time may be what's killing you. Try attacking a head and count the number of times you hit it before the counter triggers; some of the counter-attacks are elemental as well, so you can add some protection for it. I don't think Slow works on this particular boss due to it being multi-part (would cause animation desynch). Haste also wears your own barriers out faster so be careful with using it.
One possible route is to weaken both heads before killing one, that shortens the time you're dealing with an aggressive head. You should also try to have a dedicated physical attacker and a magic user so you can deal with both heads a bit more effectively as one is immune to physicals and the other to magic attacks. If the fight is dragging on, consider bringing in Red XIII to make use of his innate which makes him stronger over time (up to +50 Str/Mag) or Cait Sith who passively regenerates MP. Both heads should also be Sensed for weaknesses and the help bar turned on (select/assist button) to keep track of their HP.
Trying righ now to get Cids L4 limit, went to his house to talk to Shera, she told me to talk to the technician outside on the Bronco, spoke to the guy and he's asking for a targeting system or something, from a Shinra weapon or something, couldn't speak to him again after that.
The flow for it on 1.5 is: talk to the dude on the bronco, head for Wall Market (Cid must be party leader) and examine the automated shop terminal, fight, then go to the Gongaga Reactor and win the fight there, then return to the back yard of the bronco to return the item.
I've encountered a strange issue with the sources: In the new 1.5 version I'm getting sources in groups of 5, but they're still giving 5 points each. A quick search on this forum showed that people were having the exact opposite problem a year back with the old system. The solution was to use the "emergency EXE files" after doing this, the sources were giving one point like they should, but the game crashes on every battle, giving me the "an unknown exception has occurred" message. This is on a brand new install of NT on the Steam version, not a 1.4 updated to 1.5, so I have no idea why this would happen.
Best thing to do is delete the ff7 folder then uninstall through Steam (for clean reinstall; save files should be safe in mydocuments but grab a backup of them just in case). Reinstall the game, preferably in a location outside of program folders. Then after the reinstall, you'll have a default ff7_en.exe. Reinstall the mod (don't use any of the emergency .exes) and it should be good to go.
I'm getting soft locked at the first screen in dark cave after Barret says "the others ain't here."
Cloud seems as if he turns to barret but nothing else happens. I can't move or access anything but the game itself isn't frozen.
I think there's a bug associated where if other mods are installed that scene breaks; that field screen has something going on with it. If only NT is running then it should work.
How do I make it show New Threat items? Only seems to show vanilla items
You need to target the patched kernel with it. For FF7 Steam, this is actually in ff7/data/lang-en/kernel. For 1998 it's just ff7/data/kernel. If it's 7H though then the files aren't actually patched except at run-time, so you'll need to unpack the IRO using 7th heaven to find the kernel used for the mod.