Sounds good. And in regards to the Mideel memory sequence, will this update have the correct music play when Sephiroth gets thrown into the Lifestream? Square messed that scene up for the PC version.
I had a look into it and seems that the song set up for it doesn't loop midway for a little bit like the PSX version does, but DLPB's R06 has that loop added in to make it last the correct length of time. I've added that track to the Main Installer + IRO.
I have tried multiple ways, both New Threat and New Threat Vanilla combat, to install this with the bundle gameplay mod that is included in 7th Heaven 2.0's default list. It never installs correctly. Only by downloading the file from here and installing it individually, but still via 7th Heaven 2.0, was I able to install it correctly.
Thing is, it's hard to tell that it's not installed correctly for anyone that has never played it before. Little things mess up, like characters not starting with certain materia, the chocobo encounter in the train tunnels still would happen but the chocobo model would be different and not use the abilities it's supposed to, you'd fight Plasmabuster twice in Reactor 5 instead of the soldiers encounter at the bomb site. Kinda sucks that it's broken in the implementation that so many new players will experience it in.
That's the problem, those things DID work. But not everything else did.
In 7th Heaven 2.0, there is a "Browse Catalog" tab. This tab has a "Gameplay" mod that includes New Threat under "Difficulty." Most new players are going to be using New Threat from there, like I did, instead of downloading the file from here, which I ended up doing and only then realized why New Threat was so hard for me. Little things were screwed up. For example, Aeris did NOT start with any materia, let alone mastered Barrier and MBarrier. Red XIII did not have any materia, either. Other little things were screwed up.
It was more a word of caution instead of looking for a fix. I have already fixed the issue by just downloading the file from here. But if you install it via the mod that is in the "Browse Catalog" tab of 7th Heaven 2.0, it doesn't work correctly.
Sounds like the scene.bin wasn't patched either if you got Air Buster at the Reactor 5 core instead of the Bio-troopers.
Well I'm not going to take blame for it. SC is already upset with me, and I don't want to further upset him. I unpack the same IRO you download from the OP and put the same files in there. There's nothing I can do if no one figures out why they aren't getting the same results.
So assuming my 2.0 install is working correctly, NT from the catalog (dated 3/3/2020) seems to be functioning as intended. Scene, Kernel, Flevel, Hext, battle/char, all passed. Mod.xml looks correct, no typos etc.
What I'm going to do is go through all of these mods in here and put a list together of what will conflict with NT. I'll also try to set up some kind of system where the game is capable of checking itself that all required files are in place, like a global var 'handshake' between the scene, kernel, flevel, and exe. I'll add a 'Test NT Installation' option to the New Game menu which will trigger a debug battle to perform the check.