I just beat the hack (great job too, Sephiroth kicked my ass) and I have a few questions.
Is it normal for the game to just close after the credits?
Does Sephiroth power up if you use Knights of the Round on Jenova? I know he gains more HP in vanilla, was wondering if it affects him here
Jenova and Sephiroth were much tougher than I was expecting, since I steamrolled the previous bosses. Didn't expect them to have that much HP and got surprised by Sephiroth's party wipe on my first try. Made sure not to get the endgame equips since I wanted to try it without being uber powerful. Loved the hack, will replay on Arrange when I get the time
On the PC version, the game client closes once the credits roll. It's a shame to lose the star field from the PSX version, but it appears to have been cut.
The end bosses in NT don't gain stat boosts when using KOTR, but they are a bit further ahead of the curve than normal.
hey chief thanks for clarify so i imported your IRO into 7th heaven and these are the mods that i am gonna use, as far as your kowledge goes will tey conflict with your mod?
thanks in advance
If using Bonez, then make sure the NT option is selected. But if you still get wrong encounters then disable it. The others there should be fine.
Oh, I see. And looks like they are 7th Heaven only. I don't use that, but I'm curious to see what options there are.
These are them here:
https://mega.nz/file/awtSmKIR#jqYc98dY9ZSb546_f2QNlmhN7zZCeL4cOnz3UIJkRiIIf you want to use any then let me know and I'll generate a battle.lgp with them in there for use with NT.
thanks for p`rompt reply
so at the end this is what i am gonna use:
all mods i downloaded from http://7thheaven.rocks/
except NT mod that i downloaded from this topic
I imported all of them inside the 7th 2.0 as far as you know they gonna cause any conflict?
thanks in advance!
EDIT: I joticed mod seems working NT one but barret get no message when he is attacked concerning attack or def boost as per his passive (i recall in previous version mods was alerting you via battle message) is now "occult" this stack without warnign you or mods is not working as intended? (cloud got fire bolt and ice and potions give 300 hp as per mod specification)
Everything there should be fine.
As for Barret's innate, it should only proc on physical attacks which may be why. if Cloud had fire/ice/bolt and potions are healing for 300HP in-battle then the kernel is likely fine as it's all one single file with the character AI in there. If you have battle message speed turned up to max then that may also be a factor.
Hello Sega Chief,
You've done one hell of a job. Very impressive. Just a few things:
1. First screen of the Forgotten City has a typographical error on its label on the menu (bottom-right bar that tells the name of a location in the menu)
2. Wizard Staff is a smidge OP.. 999 MP per hit + Slash-All is IMO too good; it overshadows the Princess Guard. Although that may just be because I have a pure mage Aeris.
3.Similar to Asherdoom's post, I am having trouble in proccing Limit Boost on Cloud, during the endgame. Popping Limits and still no pop-up. I am not sure if its just because it's hit its max stats or if something's wrong.
I'll sort that typo.
I think Wizard Staff just uses a regular magic formula where it should maybe be using something else seeing as it deals with MP, I'll have a think about it.
I checked the kernel and it appears to have an issue with the AI. I'll patch it just now.
***
Patches are up, kernel was a bit off. Shouldn't affect current playthroughs though.
Installer
https://mega.nz/file/bt1wFSoZ#jc7JjdmtNlqZOfzMb7cw5VAP9Oer91-PQOYoAW8URsIIRO
https://mega.nz/file/64sQgI7K#H8Ae38NZ4BWH4CWwedw1UDxCCOskCZldkk6pb8-Ul3E