I've run into a couple NPCs so far with weird long pauses before their text boxes show up. Each time it happened I was afraid the game had crashed. The two southern vendors in the Sector 5 slums have a moderate pause, and the Wall Market dressmaker when talked to inside his shop has a crazy long pause.
Think the woman selling items has a main script with like 120-150 frame pauses in it; the line that activates her shop will override it, but if the wait instruction is already running then it can create an awkward pause. Guy with the fridge in the next store is the same, 120-160 frame pauses that may be running when you activate the shop.
Dressmaker in wall market doesn't seem to have any obvious delays on his scripts but there is stuff going on with how events are being handled in there through temporary vars so might be to do with that. I'll make a note of it.
Hey SagaChief (or litterally anyone who has worked this out)
Let's talk battle 7 in the battle square. 3 mobs, all with high agility and ridiculous physical damage output. Here is what happens every time I try to do the Disc 2/3 battle arena; every time.
Full HP - Barret, 218 initial defense less roulette modifiers; Full Stack Defense+ from Innate Ability.
Enemy Turn - Sham Seal - 1900 damage
Enemy Turn - Enemy Skill Whirlwind Gale - 1100 damage
Enemy Turn - Sham Seal - 1900 damage
Death.
I have tried Barrier, High Agility to get first turn, Counter Hades --> Added Effect + Counter Attack for random sleep and confuse, and Ultima --> Magic Counter.
Every time, every time, the battle ends at round 7. Any advice on how to mitigate this stage consistently?
I'm trying to figure out which formation it is you're referring to; I think its Wind Wings but there's only two formations they appear in with 3 enemies; one is a Wind Wing x2 + Ironite x1, and the other is a pincer with 3x Wind Wings. I renamed Sham Seal to Cyclone Slash to infer its wind element, and I'm guessing 'Enemy Skill Whirlwind Gale' refers to Aero3 maybe? Both of these are magic-based attacks, so MBarrier would be needed instead.
If it's 3x Wind Wings you're fighting, then it sounds like the battle ID from the previous round is off by 1 and loading a pincer instead of the intended 2x Wind Wing and 1x Ironite; if they're first-turning consistently then this would probably be why as enemy ATB starts full in a pincer. I'll have a look at the Battle IDs to see if this is what's happening; it'll need to be fixed if it is as this pincer battle doesn't lead onto an 8th round.
Edit: I can't immediately see a formation pointing to the pincer in the 6th round fights of either bracket. Could you let me know what the enemies look like, and what the 6th round enemies leading to this 7th round fight are/looked like?
Edit2: Forgot to ask, is this 1.5 or 2.0? If it's 1.5 then that'd explain it always being the same 7th round fight + the old attack names.
all hail sega chief for 2.0!! yay good work man!
Cheers.