Thank you for your answer !
I'm taking this opportunity to signal a consistent crash when I'm about to fight Safer Cait Sith at the Temple of the Ancients
. I'm afraid due to that bug that I can't fight Safer Sephiroth as well since it uses the same background iirc
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The crash message just says Game Crashed and to visit the FAQ of the FFNx driver
EDIT : Had to disable all mods expect NT mod to proceed further, playing with 7th Heaven Mod Manager.
What other mods did you have on?
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[NT 2.0 - Combat Only version]A while back someone requested a combat-only version of the mod, which I've put together; it's all the battle rebalancing but paired with a default flevel (field script, dialogue, etc). But there's one thing to figure out and that's whether or not to modify the flevel slightly to include the Hard Mode/No-Exp options and the Source System which was used when balancing the enemies.
On the one hand, if the flevel is left unmodified then this means it can be combined with any dialogue/flevel-altering mods with less fuss as it uses the same encounter structure as the default scene.bin (I made some tweaks where needed so it'd conform to it, like re-adding the Mystery Ninja encounters and things like that). On the other, balancing might be tougher on the player without access to the Source System and won't be able to leverage the hard mode or no-exp options.
What I could try to do is set it up so that hard mode is toggled through the IRO rather than in-game, and tweak the character stat growth + equipment bonuses to compensate the lack of sources. Does that sound like a good plan?
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I think someone else also asked for a 2.0 equivalent to the 'Vanilla Combat' variant of the 1.5 build as well (which would be the customised field scripting but using vanilla battles & balancing; the opposite to the above); I'm not sure how much work that'd involve yet, but the encounter table is (mostly) intact unlike the 1.5 build where that all needed to be restored so if it's a quick turnaround then I may get that together soon too.