https://imgur.com/a/NjrDynv - This is what my game looks like
https://imgur.com/a/PabvqDk - This is what it looks like on the guys youtube video.
Hello there! I hope this is the right place to be, I looked around and was brought here eventually. I'm playing New Threat, and I just got to the North Crater and fought Jenova Death, and now I can't continue. I looked up somebody playing this mod because I thought maybe the way to advance was a new way I wasn't thinking of, and all they did was talk to Tifa, and the game continued. HOWEVER, Tifa just isn't on my screen. Her dialogue during the "scene" showed up, but not her. I thought maybe she was just invisible so I clicked around her a lot, but nothing. What should I do?
I wasn't able to replicate this one; this bug was present in an older build though so perhaps this is an older build you're on or there are perhaps conditions by which the bug can still appear. I'd advise making sure the mod is up to date and to temporarily disable any other mods that may be active. If Tifa has somehow been swapped out of the party using something like save/phs anywhere then add her back in as she's supposed to be locked to the party for this section.
Hello, thank you a lot for the mod!
I am currently playing 2.0, and i think i'm missing something.
I don't encounter the Scorpion Boss at the Shinra building (59th floor), with or w/o taking the elevator. Is it just removed in 2.0 ? Cause i saw it was a recurring character in a lot of playthroughs
I'm playing type B in Hard mode
I think that one was removed in general from 2.0, but in Type B as well the additional guard scorpion encounters don't appear at all.
After replaying 1.5 I like how the summons were balanced in that game as good stat boosters to the type of build you want compared to 2.0 where the extremely heavy hit to DEX made me not bother with any of them besides Hades for stat protection
Also I really don't get why Ultima and Contain I think were locked so late to the final dungeon in 2.0. By time I got them I had no reason to really use them since almost everything was defeated
I can review the stats given on 2.0's summons and relax the Dex penalties a bit if they're too high. As for Ultima and Contain's placement, I think it depends when you do the additional stuff; I usually do the Crater first and then go for the side stuff in the base game. On Disc 3 for 2.0 there should be the materia cave fights, battle square, weapons, and an extra encounter here and there, and the final bosses for Ultima and Contain to be made use of but it depends how much of it was done beforehand.
I read somewhere, that when beating all Fort Condor battles, you get a Masamune.
I missed a couple of them and already finished Cosmo Canyon...
Is there any chance to replay them or do i have to start over again?
You do, but the battles need to be resolved either by defeating all enemies in the minigame (shack fight doesn't count) or by leaving the required funds with Fort Condor to take care of the battle. I set them to start with enough funds to cover all the battles that the player is unable to backtrack for but there's still a fair few encounters to take care of either by donating gil or backtracking to participate in the minigame.
The other way to get a Masamune is by having the guy who lives near Gongaga make one by giving him the required materials. The documentation should have the locations of these items listed.
Hello. This question is for Chief or anyone knowledgeable on the subject, but two questions: 1, I recently noticed there was an update patch, I would like to know what all changes were made. 2. What happened to the chocobo that gave players the chocobo bracelet? It's not a big deal honestly, im humbly curious on why the sudden change. I fought like 4 waves of guards before realizing it wasn't coming out anymore.
Patch notes should contain information on changes. The chocobo should still be there though, unless it's something like the Combat Only version of NT as field scripting can't be included with that version and so some encounters had to change.
Hey Sega Chief, sorry to bother you. I'm playing through 2.0 rn and I'm really enjoying it, but are there any plans to release the upgraded polygon field models from NT as standalone model swaps? (Cloud with the darker outfit, Aerith with the visible white materia, etc) I really like how they look compared to the og ones and it'd be really cool if they could be used in vanilla (I still love NT though)
Yeah, can do; I'll put an IRO together for it this weekend.
I got around to getting a Gold Chocobo on Disc 2, and running through the Materia Caverns and umm... The one near Mideel seems to have a slight bug.
This purple materia just... exists in this room and cannot be interacted with. Is this supposed to be something? or is it not supposed to be there?
EDIT:
Additionally, where was Comet moved to? The documentation for where items are says it's still in Whirlwind Maze, however I didn't come across it during my playthrough (I also didn't get any Added-Effect materias until Tifa's Piano on Disc 2). It seems the Where Items Are document needs to be updated, since I also got a Steal-As-Well materia MUCH sooner than the document says I should've.
It's just to the right of the first save point that you encounter in the whirlwind maze, south of where the newly added black cape merchant NPC is standing. It seems to be half-obscured by the rock though which isn't ideal so I may move it to be in the player's path. The backup pick-up location for Comet is in the North Crater, the left-down path.
*) A secret encounter was made unmissable and can be accessed on Type A and Type B
Is this about the Calamity fight? Are there new ways to trigger it?
Yes, but I don't actually recall making those changes yet so I'm thinking I've perhaps added that to the patch notes too early (I have two lists; pending changes and the patch notes that I copy over to once something's done; maybe I've accidentally copied that one in before it was actually done). I am planning to make the fight triggerable from all game types and regardless of where the player is progress-wise though so it'll likely be in the next patch.