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Team Avalanche
(Moderators:
SpooX
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Mayo Master
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Shampignon
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[HD Remake] Transports - Highwind
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Topic: [HD Remake] Transports - Highwind (Read 9996 times)
SpooX
ah nothing really...
Moderator
Posts: 344
Used to be errr...
[HD Remake] Transports - Highwind
«
on:
2014-02-25 15:33:26 »
A place to dump Highwind renders...
PS, I hope Mayo will be a bit less lonely now...
2015-10-27
Sorry, was getting bored...
«
Last Edit: 2015-10-27 08:30:16 by SpooX
»
Logged
LeonhartGR
Posts: 2577
~Whatever...~ Enjoy life!
Re: [HD Remake] Transports - Highwind
«
Reply #1 on:
2014-02-26 00:42:09 »
+1 like
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Mayo Master
Moderator
Posts: 650
Re: [HD Remake] Transports - Highwind
«
Reply #2 on:
2014-02-26 01:08:52 »
Quote from: SpooX on 2014-02-25 15:33:26
PS, I hope Mayo will be a bit less lonely now...
Thank you so much for the update
Have you tried to start to work on the outside of the Highwind as well?
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SpooX
ah nothing really...
Moderator
Posts: 344
Used to be errr...
Re: [HD Remake] Transports - Highwind
«
Reply #3 on:
2015-08-09 13:05:45 »
does this qualify as the outside?
oh by the way, since it is very hard to find some good detailed images of highwind, is there anybody out here with the first statue of highwind and willing and able to shoot some good photo's of it? that would be most helpful and welcome...
«
Last Edit: 2015-08-09 13:21:02 by SpooX
»
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Mayo Master
Moderator
Posts: 650
Re: [HD Remake] Transports - Highwind
«
Reply #4 on:
2015-08-09 17:20:16 »
That's a great turbine model
Unfortunately I do not have anything like a model of the Highwind.
By the way, on my end I've resumed working on the Tiny Bronco. Eventually I'd like to see about making a 3d print of it
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SoulEvan
Posts: 107
Re: [HD Remake] Transports - Highwind
«
Reply #5 on:
2018-09-06 20:00:47 »
I have to say, that u cannot model the ship like u did.
Because the game have a little dirty secret about the
fship
scenes.
Comparison:
OLD
Dead link removed
Yours:
I marked the zones.
U don't keep the original markers for these areas. The game renders these scenes not only over the layers. The game use programcode to replace different zones trough nothing. That is because your render will never work in the game. And your visual sight should be only in the one-colored black or transparent! Don't use a color for the windows!
«
Last Edit: 2020-05-02 11:45:05 by SoulEvan
»
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jmp434
Posts: 285
https://www.paypal.me/jmp434
Re: [HD Remake] Transports - Highwind
«
Reply #6 on:
2018-09-06 20:03:08 »
SoulEvan sa does not serve much to answer them. They do not work anymore ... They have been inactive for 3 years and a half ... They have completely abandoned the subject ... It's a shame but good.
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SoulEvan
Posts: 107
Re: [HD Remake] Transports - Highwind
«
Reply #7 on:
2018-09-06 20:07:08 »
I know that. I wrote it, because no one should use this and work with it! I explained the rules for the scene. And maybe a new modder need the info, because he doesn't know it.
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[HD Remake] Transports - Highwind