Author Topic: FF8 Script extender?  (Read 3285 times)

Mcindus

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FF8 Script extender?
« on: 2014-05-31 03:25:36 »
Would there be a way to extend the scripting capabilities of the original ff8.exe?  Just a thought - it might help with a future mod.  They did a script extender for Skyrim to deal with similar Mod issues, but I don't really know anything about it at all.

Kaldarasha

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Re: FF8 Script extender?
« Reply #1 on: 2014-05-31 03:53:37 »
I had once the same thoughts for 7. But as far as I understand skse, it only enables new papyrus script commands for the game.  I think the engine of 8 is advanced enough, it's a shame that it is so hard to mod. Only a physic plugin would be nice if we can change the models, but this is only nice dreaming. :cry:

Shard

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Re: FF8 Script extender?
« Reply #2 on: 2014-05-31 04:38:06 »
What kind of scripting capabilities did you have in mind? FF8's scripting engine is pretty robust.