This project has been unreal. It started June 23rd. I cannot believe it is finally finished. This mod replace Red XIII, a quadruped Lionish with a full blown kick-ass werewolf. This mod includes the battle model, field model, Custom animations, 7 limit breaks, avatar and all casting animations. A lot of people have had hands in on this and I really appreciate it. The following are instructions are installation. PLEASE READ!! If you find any problems or bugs or ideas on animation tweaks let me know:::Thanks::: to those who worked directly on the project and especially CMH175, who I feel ended up more as a co producer than someone who assisted.
Jeet
Leet
Kaldarasha
EQ2Alyza
Kuroda
And everyone who had suggestions and pointers.
And all of the creators of the tools that were used for the project.
:::For installation of the Red Werewolf:::::7thHeaven::(Can also be downloaded and installed directly from Tifa's Final Heaven catalog *Recommened for automatic updates!* ->
http://forums.qhimm.com/index.php?topic=15520.0)
Download mod and copy iro into your 7
thHeaven library. Open 7thHeaven, click the Library Tab,
and hit Search. Find the Red Werewolf and hit the Activate. Go to Active Mods Tab to configure mod. Select your gameplay
compatibility patch in the configuration window. If you're not using a gameplay mod than select Vanilla, it'll say no change.
Otherwise you need to select the patch for the mod you have installed, otherwise your gameplay mod will not function correctly.
NOTE: this is just a patch for the Red Werewolf, it does not actually install the gameplay mods listed. You will need to have
them fully installed. If you're using the Gameplay mods iro from the Tifa's Final Heaven catalog by EQ2Alyza than the Red Werewolf
will need to be placed ABOVE the gameplay mods iro to work correctly! If you decide to change gameplay mods just select your new one
in the configuration window.
::Direct Method::NOTE: The direct method is not recommended for this mod! To uninstall it and use another Red XIII model you
will need to remove every file from the Red Werewolf mod. It's recommended that you backup your files first, otherwise you may need
to reinstall the game just to use a different Red XIII model.
Open each lgp necessary with an lgp tool and copy the files in and rezip them. Then copy in the kernel files from the vanilla folder,
or find your gameplay mod in the compatibility patch folder. For those with their own custom kernel settings, a patch file has been
included that you can merge with your own files.