I assume since the d3d9.dll gets replaced, this won't work in combination with "sweetfx" and its FXAA filtering which requires you to overwrite the original d3d9.dll file with the one that comes with sweetfx to take effect in the first place? Sorry for my noob question, was just wondering.
FF8 seems to crash and burn whenever i take a screenshot through the steam screenshot hotkey while Tonberry's active - it has a texture glitch whenever you hit F12 and hard crashes.
These are related questions, I think. Yes, this mod will not work in conjunction with any mod that also replaces d3d9.dll or also intercepts directx calls in another way. Interestingly, steam's method of generating an overlay on top of the game for checking friends lists or opening other steam things which may include screenshots as well also uses this same interception technique, so unfortunately, I have to break it (you can still use Fraps for screenshots). These are the limitations of this approach to external texture support, but its a tradeoff we have to make if we want better textures. In the future, however, it is possible to combine user-made d3d9 dll's into single combo versions since I will provide my source files when this project is finished.
Edit: I've added support for non-256x256 textures, support for non-4x replacement textures (just for you 5way

), and support for character and object sprites that will be in the next release. This support was built into the DLL but I have not done the hashing for anything else yet--will wait for modders to help with that.