For each language, I would need all of the memory dumps that differ from the english version. If someone sends those to me, I will try to work on implementing them, but it won't be for a couple of weeks because of some IRL things preventing me from having free time
Don't worry, Omzy - I've got you covered. Jemachehi has already sent me a dump of everything I think I need to make the spanish version work, so I will send you the mapdata for it while I work on upscaling it
Kaldarasha, if you send me a debug dump of all of the icon.tex palettes that you can, I can start putting it the German release together for Omzy too. OR, I could send you the spanish icon.tex dump that I'm working on so you can see what I'm looking for. Basically, you're going to have to play the game and trigger certain palettes so that they dump into the debug folder in tonberry so Omzy knows what to hash.
I found that if you get into a single battle (use a gf, hit someone, use renzokuken, almost die, and then die), go through all menu tutorials, get a status effect (and then check your status via the menu), modify your elem/status atk/def via junctioning and look at any magazines and items you might have, it should dump everything we need to make a first release.
If we can get this done, then Omzy only has to worry about hashing the files and we can let him worry about his real life.