Author Topic: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)  (Read 606511 times)

Kujax

  • *
  • Posts: 14
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #200 on: 2014-09-30 09:24:16 »
Quote from: Shunsq
sysfld01_13   18410706480546887167         big fonts white
Can this be used for italian version too?
EDIT: Why did i ask it if i've already copied it and it's working? "Because you're stupid Kujax". Ignore my message  8)
« Last Edit: 2014-09-30 09:26:54 by Kujax »

kratos1883

  • *
  • Posts: 3
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #201 on: 2014-09-30 11:41:46 »
salve in primis grazie di tutto ma ho un problema che non so se dipende da me per farvi capire il mio problema, tutti i menu sono di un grigio molto chiaro e con delle righe strane.

Kujax

  • *
  • Posts: 14
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #202 on: 2014-09-30 14:32:38 »
salve in primis grazie di tutto ma ho un problema che non so se dipende da me per farvi capire il mio problema, tutti i menu sono di un grigio molto chiaro e con delle righe strane.
Tranquillo, è dovuto al fatto che le utilizziamo un solo master file per le icone per ora, alla release ufficiale della mod sarà sistemato.

Engilsh: He was saying that in menu the gray colors are a little lighter than how they look in the main page screens and that there are some horizontal lines in the menu and in the atb bar. I told that it's caused by the fact that we use only 1 palette and that will be probably fixed when we'll have the official release, is it correct or did i just say anything stupid?

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #203 on: 2014-10-05 10:49:14 »
Hello people,
After some long days of debugging my hash1map generator, i finally succeeded in doing the french,german,spanish and italian codes.
UPDATED 2014-10-11
Code: [Select]
iconfr_13 15435301983241370623
iconfr_14 15905287678778407935
iconfr_15 15507359577279298559
iconfr_16 15328826926474984447
iconfr_17 15471330780260334591
iconfr_18 15507359577279298559
iconfr_19 15507359577279298559
iconfr_20 15507359577279298559
iconfr_21 15507359577279298559
iconfr_22 15507359577279298559
iconfr_23 15507359577279298559
iconfr_24 15977354068909358079
iconfr_25 15977354068909358079
iconfr_26 15977354068909358079
iconfr_27 15977354068909358079
iconfr_28 15977354068909358079
iconit_13 15435301983241371135
iconit_14 15905287678778407423
iconit_15 15507359577279299071
iconit_16 15328826926474983935
iconit_17 15471330780260335103
iconit_18 15507359577279299071
iconit_19 15507359577279299071
iconit_20 15507359577279299071
iconit_21 15507359577279299071
iconit_22 15507359577279299071
iconit_23 15507359577279299071
iconit_24 15977354068909357567
iconit_26 15977354068909357567
iconit_27 15977354068909357567
iconit_28 15977354068909357567
icongr_13 15435301983241371135
icongr_14 15905287678778407423
icongr_15 15507359577279299071
icongr_16 15328826926474983935
icongr_17 15471330780260335103
icongr_18 15507359577279299071
icongr_19 15507359577279299071
icongr_20 15507359577279299071
icongr_21 15507359577279299071
icongr_22 15507359577279299071
icongr_23 15507359577279299071
icongr_24 15977354068909357567
icongr_25 15977354068909357567
icongr_26 15977354068909357567
icongr_27 15977354068909357567
icongr_28 15977354068909357567
iconsp_13 15435864898835049471
iconsp_14 15904125185750203391
iconsp_15 15507922492872977407
iconsp_16 15327664433446779903
iconsp_17 15471893695854013439
iconsp_18 15507922492872977407
iconsp_19 15507922492872977407
iconsp_20 15507922492872977407
iconsp_21 15507922492872977407
iconsp_22 15507922492872977407
iconsp_23 15507922492872977407
iconsp_24 15976191575881153535
iconsp_26 15976191575881153535
iconsp_27 15976191575881153535
iconsp_28 15976191575881153535

In order to replace the fonts you also have to insert these lines:
FRENCH/ITALIAN/GERMAN
Code: [Select]
sysfld01_13   18410706480546887167
sysfnt_13    17221747309193035775

SPANISH
Code: [Select]
sysfnt_13 18446744073709551615
sysfld01_13 18410706480546889215
sysfld01_14 18410706480580509183

Copy the above lines into hash1map.csv located in FINAL FANTASY VIII/tonberry/. Please follow  Kujax tutorial on page 8 to understand how to modify hash1map.csv. You can also use excel or libreoffice to open this file.
Here is the video tutorial: https://www.youtube.com/watch?v=F5BdB-OTXmE

English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.

To use them, create a folder named "ic" in FINAL FANTASY VIII/textures then a subfolder named either "iconfr" for french users, "icongr" for german users, "iconsp" for spanish  users and "iconit" for italian users. Inside this folder copy the textures of your language (wait for Seed Reborn next release to have all the textures).

Temporary method to use Seed Reborn without all the textures:

At this stage the textures for all the languages are not released yet, but you can use one of the textures on page 3( for french,german and spanish) or page 7(italian) of this topic. Download it, make sure it is 1024*1024 pixels, and name it "iconfr_13","icongr_13","iconsp_13", or "iconit_13", depending on your language.Then in the hashlist above, replace all the "icon**_**" by "icon**_13". That way the program will replace all the textures with "icon**_13.png".



« Last Edit: 2014-10-12 16:10:05 by Shunsq »

RichterB

  • *
  • Posts: 47
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #204 on: 2014-10-05 10:58:17 »
CUT

iconit_13 is present 2 times with same parameters  :P

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #205 on: 2014-10-05 11:08:07 »
Richter B.: Yeah, it's fixed now ( i forgot icongr_13 and it messed all the list)

Kujax

  • *
  • Posts: 14
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #206 on: 2014-10-05 13:01:59 »
Nice Shunsq, thank you. The codes are exactly the same for the italian version so for us there's no need to change them.
Now, let's hope that Mcindus won't have troubles for the new palettes.
Hype!

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #207 on: 2014-10-05 17:34:41 »
Hello people,
After some long days of debugging my hash1map generator, i finally succeeded in doing the french,german,spanish and italian codes.
Here are the codes:
Code: [Select]
iconfr_13 15435301983241370623
iconfr_14 15906413578685250559
iconfr_15 15507359577279298559
iconfr_16 15328826926474984447
iconfr_17 15435301983241370623
iconfr_18 15507359577279298559
iconfr_19 15507359577279298559
iconfr_20 15507359577279298559
iconfr_21 15507359577279298559
iconfr_22 15507359577279298559
iconfr_23 15507359577279298559
iconfr_24 15977354068909358079
iconfr_25 15977354068909358079
iconfr_26 15977354068909358079
iconfr_27 15977354068909358079
iconfr_28 15977354068909358079
iconit_13 15435301983241371135
iconit_14 15906413578685250047
iconit_15 15507359577279299071
iconit_16 15328826926474983935
iconit_17 15435301983241371135
iconit_18 15507359577279299071
iconit_19 15507359577279299071
iconit_20 15507359577279299071
iconit_21 15507359577279299071
iconit_22 15507359577279299071
iconit_23 15507359577279299071
iconit_24 15977354068909357567
iconit_26 15977354068909357567
iconit_27 15977354068909357567
iconit_28 15977354068909357567
icongr_13 15435301983241371135
icongr_14 15906413578685250047
icongr_15 15507359577279299071
icongr_16 15328826926474983935
icongr_17 15435301983241371135
icongr_18 15507359577279299071
icongr_19 15507359577279299071
icongr_20 15507359577279299071
icongr_21 15507359577279299071
icongr_22 15507359577279299071
icongr_23 15507359577279299071
icongr_24 15977354068909357567
icongr_25 15977354068909357567
icongr_26 15977354068909357567
icongr_27 15977354068909357567
icongr_28 15977354068909357567
iconsp_13 15435864898835049471
iconsp_14 15904160645000199167
iconsp_15 15507922492872977407
iconsp_16 15327664433446779903
iconsp_17 15435864898835049471
iconsp_18 15507922492872977407
iconsp_19 15507922492872977407
iconsp_20 15507922492872977407
iconsp_21 15507922492872977407
iconsp_22 15507922492872977407
iconsp_23 15507922492872977407
iconsp_24 15976191575881153535
iconsp_26 15976191575881153535
iconsp_27 15976191575881153535
iconsp_28 15976191575881153535

NICE!  Thanks for all your hard work, Shunsq!  This is huge - and now we can test all of the languages!  I'm still working on German and Italian palettes (life is crazy at the moment!) but Spanish is ready to test!  French is currently being tested (and modified) for a temporary release!

Omzy still has some issues to fix with Tonberry, but until then, these palettes should work as a great temporary SeeD Reborn pack.  Some colors won't change properly (like when you lose health or get a status effect) but we're working on it!  Until then, enjoy this update!

Spanish testers, please send me an email at [email protected] so that I can set you up with the palettes for testing!

This community rules!

Adgurio

  • *
  • Posts: 4
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #208 on: 2014-10-06 23:08:48 »
NICE!  Thanks for all your hard work, Shunsq!  This is huge - and now we can test all of the languages!  I'm still working on German and Italian palettes (life is crazy at the moment!) but Spanish is ready to test!  French is currently being tested (and modified) for a temporary release!

Omzy still has some issues to fix with Tonberry, but until then, these palettes should work as a great temporary SeeD Reborn pack.  Some colors won't change properly (like when you lose health or get a status effect) but we're working on it!  Until then, enjoy this update!

Spanish testers, please send me an email at [email protected] so that I can set you up with the palettes for testing!

This community rules!

Hello, I am prepared to test version Spanish, if there is anything I can help please tell me.

Aavock

  • *
  • Posts: 304
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #209 on: 2014-10-11 15:54:52 »
Thanks for the updated hasmap Shunsq ! This is my latest feedback for the french version using Mcindu's beta release:

Loading bar is grey


Configs bars are grey


The menu gradients are unreplaced


D-pad buttons are unreplaced:


Page number headers are white


Critical and K.O. status (and most probably status ailment) remains grey all the time:


Stats icon in page 3 tutorial are unreplaced


Transparent boxes looks great, I have no idea why this one particular dialogue box is darker

Sega Chief

  • *
  • Posts: 4100
  • These guys is sick
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #210 on: 2014-10-11 15:59:40 »
I can't remember exactly, but doesn't the decoy President (the one Timber made) have his lines appear as greyed out? Maybe that's interfered with the actual transparency of the box itself?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #211 on: 2014-10-11 16:26:37 »
I can't remember exactly, but doesn't the decoy President (the one Timber made) have his lines appear as greyed out? Maybe that's interfered with the actual transparency of the box itself?

Yes, the fake president's texts are darker.

Aavock

  • *
  • Posts: 304
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #212 on: 2014-10-11 16:46:22 »
You're right Sega :o Even the original looks kinda weird.




By the way... do anyone have the japanese PC version for swapping Gerogero's uncensored model (c0m034.dat in battle.fs) ?


Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #213 on: 2014-10-11 17:03:38 »
Thank you for the feedback 5way!
I've tested it myself today and i saw the same errors as you. The fact that the background is not replaced cames from my program. I fixed it and updated the hash1map on this page. In fact the other languages had the same issue, even if nobody noticed it  ::)
The grey icons are due to hash codes "collisions", when two palettes have the same code.

Aavock

  • *
  • Posts: 304
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #214 on: 2014-10-11 17:46:24 »
Thanks, menu gradients are now working fine.
I forgot about this additional issue: there's no color difference (besides of the "-") whether stats junctions are available or not.




Also the "Double" and "Triple" palette needs to be added (I've already noticed Mcindus about it).


Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #215 on: 2014-10-11 18:53:33 »
I love the progress!  I'm working on the new palette that you found but it has to go in all of the translations so I might want to release this version without that palette.  I will make one for you to test ASAP.  There are bound to be more missing palettes! keep a look out!) Also - the borders of your gradient boxes are too light and are pulling from the wrong palette.  Probably another issue with hash collisions that Shunsq mentioned.  I have a feeling that the Magic Junction window stats are also having this same issue.  The original Tonberry had this issue with the different text colors until Omzy coded them properly.

This is ultimately something that Omzy or someone who is good at programming (because Omzy released the Tonberry Source) has to modify in the .dll's of Tonberry.  If someone can compare how Tonberry handles the English version of the hashes via the .dll and compare it to how they are currently being handled, we may find our solution.  I am no programmer - just a problem solver.  If we have anyone out there who could help move this along, please let us know!


CloudLeonHart

  • *
  • Posts: 7
    • View Profile
    • Clan The Last Hope MGO XboxOne
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #216 on: 2014-10-12 00:17:23 »
Hello
I've been following this post and wanted to ask one thing if discomfort, in the Spanish version is not the mod still not going well no? Or is there any way to fix this?




Thank you very much for the work that you are doing

PD: Sorry my English

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #217 on: 2014-10-12 06:43:20 »
Hello Cloud LeonHart,
Thank you for your help.
For the text problem add this line to hash1map.csv:
sysfld01_13   18410706480546887167         big fonts white

I already mentionned it in page 8.

For the background which is not replaced, there was the same problem with french icons. I updated the hashcodes for all languages yesterday. Have you used these new codes ?
If you can't write/read english well, you can use google translate or reverso.
 





CloudLeonHart

  • *
  • Posts: 7
    • View Profile
    • Clan The Last Hope MGO XboxOne
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #218 on: 2014-10-12 13:42:12 »
Hello Shunsq
If I have used codes from page 8 but still the same thing, happening also I added the code that I've put in your message and remains the same.

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #219 on: 2014-10-12 14:28:47 »
Could you post a screenshot of hash1map.csv ?

CloudLeonHart

  • *
  • Posts: 7
    • View Profile
    • Clan The Last Hope MGO XboxOne
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #220 on: 2014-10-12 14:41:01 »

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #221 on: 2014-10-12 14:53:40 »
What is your texture name and in which folder is it ?
It should be FINAL FANTASY VIII/textures/ic/iconsp/iconsp_13.png

And what about the fonts ? Are they still blurry ?
Could you send me the content of your debug folder ? If you don't know what i mean read the following (page 6):


How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.

I NEED these textures to generate the hash codes into the hash1map.


CloudLeonHart

  • *
  • Posts: 7
    • View Profile
    • Clan The Last Hope MGO XboxOne
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #222 on: 2014-10-12 15:12:37 »
My texture is:


And debug0 folder:

Aavock

  • *
  • Posts: 304
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #223 on: 2014-10-12 15:19:23 »
Thanks for dealing with all this Shunsq.

I've spotted game crashes when opening Combat King magazines (vol. 2-5) and all Weapons Monthly magazines, I believe it has to do with the D-pad arrows textures.

Shunsq

  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #224 on: 2014-10-12 16:03:24 »
CloudLeonHart and all spanish users,
Due to a simple "ñ"  the sysfld01 and sysfnt hashcodes are different from english/french/italian version :P
Please add the following codes to hash1map.csv:
Code: [Select]
sysfnt_13 18446744073709551615
sysfld01_13 18410706480546889215
sysfld01_14 18410706480580509183

Regarding the background i can't figure out why it is not replaced  :?.