I completely agree on Fractals. I did used to believe that was the best option available, but for game backgrounds rendered at 320*224... it simply isn't imho. It creates an artificial and unnatural look.
I hate to be a pain but could you upload this on another site like Mediafire? I only ask because I have pretty bad internet so I normally use a download manager which allows me to resume a download if there's a network problem but google docs doesn't work correctly with download managers so I just know I'll have about 95% downloaded on chrome only to get a network error making me have to restart from scratch
the exe version has an issue. "not a valid win32 application". I'll try the torrent again I guess. Is the zipped version on google drive too?~Mediafire has a 200mb limit for free accounts, so just subdivide the zip file.
Great Stuff yarLson! You mentioned you wanted to hear if there were any small discrepancies. junair - The highwind's lights don't fade and emit. [Just need to delete junair_16_00.png] gaiafoot - Large black squares present trnad_1 - The screen is supposed to transition into a green mist but the screen just goes black instead. You can see the transition here https://www.youtube.com/watch?v=qzWb-zMsjLo&list=PLB3794695EC5A2382#t=3595 [at the 1 hour mark] md8_5 - Blue Lines and squares. [This also had to be fixed in Omzy's Field Pack]
These look pretty good. I used the Facepalmer mixed with the others preset in bootleg. Yours maybe clearer, but the color looks fainter, so the field models stand out more like the environment is just a backdrop. If you're able to punch up the color so it's closer it'll probably be the best upscaled field backgrounds we have. This has massive potential though if you can keep going forward with it.
Thanks so much. I gotta few days off this week so the more we can find quickly the better. I'll try to get a fix up for these tomorrow. I was gonna start a new playthrough myself and see if I notice anything but the more we have looking for errors the better. Well thankfully color is something I can easily fix without having to even rewrite the modpath textures (hopefully). I could just pump up the saturation and vibrance a bit and should fix it.I also fixed the link and made it a proper zip. I dunno why the torrent won't work. So I will remove it for now until I can get my seeds working. I'll put up a few mirrors in the next few days to give people more options.
Great news man. They currently have a grainy sort of look because of the color but they aren't washy looking at all and look pretty clear. With some cleaning up these would look really good.
Could you post some ingame screenshots so I can see how they currently look? (I know pics never do these things justice but still)