Author Topic: [FF7] FMV sound/music stops if game window loses focus.  (Read 2343 times)

Porkrinds

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The sound/music will stop playing if the game window loses focus (fullscreen & windowed mode) during FMV playback. Game sound/music resumes once the FMV completes. Minor annoyance really.

Steam version, converted using FF7_GameConverter_0.11, to "D:\FF7".

Mods: Only Anxious Heart A04 using 1998 option, original game music
OS: Windows 7 x64

Otherwise everything else seems normal, and it only happens when FMV is playing such as the opening train sequence.

There are no errors in APP.log, but I pasted the first bit of it below just incase, mainly for the INFO part.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!