[Drunken Hunter]
Yeee Ha! I'll flush out the critters, and you pick them off!
[/Drunken Hunter]
Actually, if you could get FF7Music to actually LOOP the MP3's I'd be happy. I think the Disable MIDI doesn't work, but I can do that manually in the config prog. And for the record, on my 98 machine, other than the two problems I just mentioned, it works fine.
*Edit 1*
Heh... You can always trust me to find your bugs... Hey! I can see more of the Ancient Forest now! Still screwy though...
Bugs:
On scenes where it's straight-on animation, it works fine. However, when it has an additive animation, such as ancnt2, I get this:
Original
+ Alpha
+ Blend Only (+ Alpha makes no difference.)
Those images represent all field files with addative lighting/animation.
Oh, this is nothing new, but on ancnt3 I get an access violation at addy:00405A30, read addy of FFFFFFFF. zmind3 has the same error.
cos_btm: Access violation: 00405A30, Read of 000003FC
Why is the background now white, instead of black? I liked the black...
blin66_6 seems to be having a similar problem that the ancient forests are... (The file looks like the Shinra Confrence room, from ground level.)
Woah! What's up with the green??
I've found that on a few other images too... (File: colne_4)
And have we ever found a solution to those damn black dots?
*Edit 2*
When I opened the battle.lgp, and tried to look at "aaab" as a field background, the first time it automatically killed the application. The second time I did it, I got "The Instruction at 0x77fcb91 referenced memory at 0x00000000. The memory could not be written." I clicked OK and I got "The Instruction at 0x77fcbd4 referenced memory at 0xfffffff8. The memory could not be read." I clicked OK, TWICE, then it dissapeared, and closed LGP tools.
Now it just continues to kill the app when I try to do it again.
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