To tell you the truth, I really don't pay my PSX doc much mind anymore. I bearly hang out in the PSXDev channels as I have other hobbies that occupy my time. Every time I meet up with a PSXDev person they aways seem to point and say something like "Oh my god that as *you*" Like I'm famous or something. Sometimes they are amazed simply because of all the information in the doc, other times they wonder why Sony hasn't sued the pants off of me.
To tell you the truth I'm a horrable programmer, and never ever made a single line of code for the PSX.
I however can take apart other's people's code and splatter it all over the wall and see how things really work. My motivaton to revrese FF7 isn't what it used to be. I've migrated to linux and would love more than anything to start a project on porting a reversed FF7 engine. There are however some problems
1) I don't have windows anymore so I can't watch the original code run
2) Linux can't run the Trumotion 2.0 codec for the movies as it's part of DirectPlay. There is a program that can load and execute the TR20 codec (mplayer) but it is very poorly written and I must distibute a hacked version of the *.xa codec driver, which is illigal
3) Like I said, I'm a horrable programmer as well.
4) There is no number 4
5) Linux and C go hand-in hand. I'm not going to knock Pascel or it's OO derivitive, but I simply can't program in anything other than C. I can't even parse pascel.
6) If a port project was even going to start it would require SDL and OpenGL to make it nice and cross-platform and also this is the Linux's eqiviant to DirectX (Though not campatibe)
7) I don't know SDL *or* OpenGL, I use a high-level graphics libary called "Allegro" which is nice cause it's cross-platform, but bad as it's slow as dog poop and has no ability to do accelerated graphics. AllegGL, which is it's hybred of OpenGL is broken.
8) Because of number 3 learning number 7 will be very difficult and I have a day job
9) Running FF7 on wine bombs my X server, not really a programming issue, but you can see what I have to work with.
10) there really isn't a number 10 either, I just wanted to round off the reasons.
Now there can be several ways around this. First use the PSX FF7 data as I am good at ripping apart PSX code, and the PSX versoin of FF7 isn't as rare as the PC version. But the data is packed diffrently.
If anyone wants to put in ther two cents or offer ideas, I'm all ears
Anyway this whole rant was *supposed* be about what you found useful in my PSX doc. I'm probably not going to be updating it. But I've always wonderd what people have done with it. Could they of made something without it? What have you heard people say about it? I guess I'd like to have my ego stroked a little. I've only met about 4 ot 5 people who have found the doc useful. Anyway I must be off to bed.
-halkun