Do the world map files contain the same headers as other files?
Unfortunately, they not. BUT! They contain some weird:
AKAOAlso, ran my info dump test, to see if it does contain some data as stage had. Nor script, camera, geometry data was found.
I think this wmx.obj is an archive.
Oh, going back to stages, here's the cake:
~350 poly. This is Tomb of unknown king level.
See this triangle holes? It's because it contained triangles, and triangles wing order is a thing I can research in minutes. ATM it's neither ABC nor ACB. So, there's like 9 possibilities to try. For quad it was ABCD>ABDC. Forget it. I just wrongly calculated the triangles (I put the triangles manually). This should be uint16, instead I made it normal int. It works now.
EDIT:
Oh, forgot to wrote. I debugged battle camera today. After 30 minutes I could alter both camera rotation (signed 16 bit), its "skew". Even force the camera to move from orthographical image, so I could just look at "2D plane with moving texture" from side. Still I can't find X Y Z of camera in World.
EDIT2:
I am having hard time with UV's. Here's so far:
24 bytes quad:
uint16 X;
uint16 Y;
uint16 Z;
8 bytes of faces
Left 16 bytes:
Sample:
60 21 40 3c 40 21 b2 00 80 01 40 01 64 64 64 2c
Probably:
UU UU OP IX IX UU UU XX UU UU UU UU AM1 AM2 AM3 IX
Where:
UU - U or V of texture
OP - opacity sbyte/char (?)
IX - Texture ID, like I don't know...
XX - changing makes the texture go away?
AM:
AM1 - R (red) byte
AM2 - G (green) byte
AM3 - B (blue) byte
Yes, the texture can be colorized just how you want.