Author Topic: [FF8] - Tonberry/ Mods Problem  (Read 14515 times)

Emeck

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[FF8] - Tonberry/ Mods Problem
« on: 2015-02-25 12:40:04 »
Hello Hello,
first things first, You guys did an amazing job so far I can tell to screenshots! =)

Final Fantasy worked great until I installed tonberry and following mods: SeedReborn, Project Eden, HorizonPack.
I did everything (In my opinion) right.

1) I installed Tonberry 1.6


2) I extracted all texture folders into the "textures" folder


3) I put all necessary mods hasmaps into the "hashmap" folder in tonberry



When I start FF8, it crashs right after the first Sqare Enix Image.
And I get this message:


Where is problem?
What did I wrong?

Hopefully it's as detailed as possible.
I thought this would be the best page for getting an anwser after I watched MCindus Tonberry Tutorial on youtube.

I'm looking forwards from hearing you =)

Shunsq

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #1 on: 2015-02-25 14:13:14 »
Hello Emeck,
Everything seems correct for me . Except for "objfile" which should be named "objmap".
Try to disable d3d9.dll, by renaming it 0d3d9.dll. Then run ff8. Is the problem still there?

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #2 on: 2015-02-25 15:45:25 »
Hello Emeck,
Everything seems correct for me . Except for "objfile" which should be named "objmap".
Try to disable d3d9.dll, by renaming it 0d3d9.dll. Then run ff8. Is the problem still there?
Neither "objfile" nor "objmap" affect this error message.

Disabling d3d9.dll worked! But there is no graphic improvement.
I can play but without mods.

Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #3 on: 2015-02-25 23:59:45 »
Neither "objfile" nor "objmap" affect this error message.

Disabling d3d9.dll worked! But there is no graphic improvement.
I can play but without mods.


Is windows on  your C: drive?  If not,  change the drive letter in prefs.txt and give it a go!

ALSO - try putting collisions.csv and hash2map.csv in your tonberry parent folder where prefs.txt is, and NOT in the hashmaps folder.
« Last Edit: 2015-02-26 08:19:29 by Mcindus »

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #4 on: 2015-02-27 20:01:44 »
FF8 is on drive C

and putting collision.csv and hash2map.csv in its parentfolder don't solve the problem.

What could I try next?

Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #5 on: 2015-02-27 20:46:01 »
FF8 is on drive C

and putting collision.csv and hash2map.csv in its parentfolder don't solve the problem.

What could I try next?

It doesn't matter where FF8 is, it matters where your OS is.  Is windows on C? if not, change it in prefs.txt
I also am not seeing any filetypes on your .csv files.  Is excel overriding the filetype?  I'm tired and that's the only thing I can visibly see that might be an issue.

Oh wait... delete hash1map.csv - you might be getting a LOT of collisions.  Tonberry 1.6 and it's hashmap folder make hash1map obsolete.  Keep hash2map and collisions where I told you, though.

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #6 on: 2015-02-28 00:11:50 »
Windows is on Drive C too.

Here's a better picture of the filtypes. It was just excel as opening programm by default.


I removed has1map.csv and it still doesn't work.

If you need more information just tell me.
Hopefully you've further ideas =)

Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #7 on: 2015-02-28 09:49:27 »
Windows is on Drive C too.

Here's a better picture of the filtypes. It was just excel as opening programm by default.


I removed has1map.csv and it still doesn't work.

If you need more information just tell me.
Hopefully you've further ideas =)

Do you have VC++ redistributable? You need at least version 2010

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #8 on: 2015-02-28 13:03:51 »

Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #9 on: 2015-02-28 21:09:56 »
Try disabling the mods by putting their _hm.csv files in 'disabled' one at a time.  At least that way, we can figure out which mod is the source of the problem.

Also - I just realized that you might not have updated graphics drivers?  That is also an issue with the bug.  DirectX needs to be fairly up to date for Tonberry to work.  Also - what resolutions are you trying to run the game?  Have you kept the resolution set to 4 in the prefs.txt file?
Not sure why this would matter when it works fine without mods, but try setting your processor affinity to CPU0 in the Task Manager for FF8_DE.exe
« Last Edit: 2015-02-28 22:10:43 by Mcindus »

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #10 on: 2015-03-05 23:57:06 »
Quote
Try disabling the mods by putting their _hm.csv files in 'disabled' one at a time.  At least that way, we can figure out which mod is the source of the problem.
I tried each combination. Not even one mod works

Quote
Also - I just realized that you might not have updated graphics drivers?  That is also an issue with the bug.  DirectX needs to be fairly up to date for Tonberry to work. 
It's up to date

Quote
Also - what resolutions are you trying to run the game?
1680x1050@60hz

Quote
Have you kept the resolution set to 4 in the prefs.txt file?
resize_factor=4.0

Quote
Not sure why this would matter when it works fine without mods, but try setting your processor affinity to CPU0 in the Task Manager for FF8_DE.exe
Don't change anything.


Seems like its Tonberry itself?
d3d9.dll is still disabled.

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #11 on: 2015-03-06 00:05:54 »
I got it.
The enabled d3d9.dll conflicts with Steam Overlay.
The disabled d3d9.dll seems to deny mods but allow Steam Overlay.

I just turned Steam Overlay off and enabled d3d9.dll

Thanks for you're help and patience =)

EQ2Alyza

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #12 on: 2015-03-06 01:31:48 »
Wasn't disabling Steam overlay one of the very first things we figured out to prevent issues with the d3d9.dll of tonberry? We should start documenting an install guide with an FAQ down the road. I know "someone" who's good with that ;)

Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #13 on: 2015-03-06 03:50:16 »
Wasn't disabling Steam overlay one of the very first things we figured out to prevent issues with the d3d9.dll of tonberry? We should start documenting an install guide with an FAQ down the road. I know "someone" who's good with that ;)

It's also on every mod page there is... "Turn off Steam Overlay to prevent crashes"

I really don't know how to make it clearer.  I didn't think this could possibly be his problem because he seemed so thorough... -_-

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #14 on: 2015-03-06 13:03:32 »
But I never read "turn off steam overlay" before.

I installed everything like you're Tonberry tutorial shows.
In your video, you never mentioned to turn off steam overlay.

On the Tonberry download page ist no "turn off steam overlay" advice
check yourself: http://forums.qhimm.com/index.php?topic=15945.0

The reason how I figured out to turn off steam overlay was luck,
because I watched your vid again in hope I forgot something.
THIS time I pressed "show more"
and Voilá there is a "turn off steam overlay" advice


Mcindus

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #15 on: 2015-03-06 18:38:29 »
But I never read "turn off steam overlay" before.

I installed everything like you're Tonberry tutorial shows.
In your video, you never mentioned to turn off steam overlay.

On the Tonberry download page ist no "turn off steam overlay" advice
check yourself: http://forums.qhimm.com/index.php?topic=15945.0

The reason how I figured out to turn off steam overlay was luck,
because I watched your vid again in hope I forgot something.
THIS time I pressed "show more"
and Voilá there is a "turn off steam overlay" advice


Yeah, you just barely missed it.  It's on every one of my mods download pages.  That would have been my first suggestion, but you were crashing right away and I assumed you had seen it since you were even providing me screen shots :)  I'm actually really surprised to see that it's not on the Tonberry main post... it is in the thread in a few places, but I know - most people don't read the thread, they just read the main post, so we really should fix that.  My Tonberry video is a little out of date, and I won't be making another one until JeMa and mavirick are done with the new version. 

I hope after all that hassle, you are enjoying the mods! :)
« Last Edit: 2015-03-06 21:23:57 by Mcindus »

Emeck

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #16 on: 2015-03-10 00:46:49 »
Yeah thanks to both of you =)
You can see old textures on some spots, or a rough transition but all in all you guys made my ff8 looking amazing! =)

Because of your tutorial I finally know how to pronounce 'scheizure' correctly. :P

NoAddedSugar

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Re: [FF8] - Tonberry/ Mods Problem
« Reply #17 on: 2015-03-19 14:06:56 »

Oh wait... delete hash1map.csv - you might be getting a LOT of collisions.  Tonberry 1.6 and it's hashmap folder make hash1map obsolete.  Keep hash2map and collisions where I told you, though.

This was very useful! Made my day a little less aggravating and a lot more FF8 filled!