It's a question I've always made myself but could never find an answer for, since first of all I see there's no flag for that in the attack data.
But then if you look at (for example) a Guard Hound's AI it's clear that it chooses between two attack IDs (one displays the name, the other not) and then performs the same AI command: dispatch the attack by ID.
So... do you think that could be hardcoded in the attack's animation script?
My bet is that (according to the PS1 data) it's there somewhere in the attack files inside the MAGIC folder. These seem to contain some code, geometry, and textures, all mixed up.
Do you have any info on this little mystery? Did I overlook something?
I summon you,
NFITC1!!! (but help from anyone else is apreciated too
)