Hehe :)
Seph3D unfortunatly Jari is right.. I'm doing this on a stock c64 (no REU or SuperCPU here) so I only got ~1Mhz of cpu and around 64kb of Ram (Rom included but can ofcourse be locked out).
The vertex calculation routine is really the only timeconsuming one. Poly's are't that hard to calculate if we use a couple of tricks. Though I got a few more problems, the 3d display will only be 128*128 pixels, so the whole model might get a little sqeezed. I also have to code my own converter tools and such. Anyway I'm going to dig a little, fiddle a little and perhaps give it a try.
Sidenote @Jari: MSX? never coded on one, I had one friend who owned one and I wasn't to impressed. (mainly a gameconsole) :-? I've coded for several old cpu's from the 80's including z80(z80gb), 6502, 6510, 65C816 and a few newer ones like the R3000A and just recently ARM7T (which is a dream to code in asm :) ..6502(NES, AppleIII etc), is almost the exact same cpu as the 6510 just small differences, possibly unidentified opcodes and such too. Long live the old machines.. :)