Author Topic: Text editing with Cosmo messes up background music  (Read 3052 times)

Wintran

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Hi.

First, thanks a lot for Cosmo. It's really cool to be able to edit text files and dialogues that easily.
My only problem is that after changing a couple of dialogues and running FF7, the background music of some levels change to a different midi file than the default. The edited text displays just fine when I play the level in FF7, but even though I never change midi file (and the correct midi file is shown when editing the level in Cosmo) it automatically changes midi file to a random one, which usually doesn’t fit in at all ;) This does not apply to all levels and some keep the original music just fine while others change to no music at all, so that the previously played music keeps playing instead (like victory music from battles). I tried editing a level while using the Fix Lengths option, but that didn’t work either, though I’ll try experimenting some more with that.

Does anyone know what could be causing this and if there’s any way to solve it (by either editing differently or by somehow changing the midi file back manually)?

Thanks.

Goku7

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Text editing with Cosmo messes up background music
« Reply #1 on: 2002-10-17 21:16:28 »
[theory mode]

It might be that the game designers tied the background music to the backgrounds that are displayed, sorta as a way to "trigger" the music to change.

By calling up a different background, that may be causing it.
[/theory mode]
:P

One question, though:  When its playing the wrong music, is it playing the one that you would hear if you had normally gone to the place where you took the new background from?

ficedula

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Text editing with Cosmo messes up background music
« Reply #2 on: 2002-10-17 21:39:30 »
No, it's because Cosmo overwrites some data that it shouldn't including <theory> the bit that specifies the music file to play </theory>  ... and no, of course I don't know how to fix that ...

Wintran

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Text editing with Cosmo messes up background music
« Reply #3 on: 2002-10-17 22:05:08 »
The weird thing, though, is that I've not changed any backgrounds at all. All I edit are a couple of dialogues per level, so it's only the game text that should be changed, and there shouldn't be any reason for the music to change :/

The music that is played seems to be completely dependant on how I've edited the text fields, because if I change the text again the music could switch to yet another midi. For example, I've had the level called "nmkin" (North No.1 Mako Reactor upper floor, from the beginning of the game) play everything from Don of the Slums to Steal the Tiny Bronco, when all I've done is translate some of the dialogues into Swedish :)

Now that I think of it, could there be problems because I haven’t “packed” the lgp library? Read something about extracting all files and then put them all together to get rid of any gaps that could cause the file size to increase (which it does for me), but I never quite understood what it meant and thought it would work without doing so. I tried packing inside of Cosmo once, but then my lgp lib got corrupt so perhaps I was doing something wrong.

Wintran

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Text editing with Cosmo messes up background music
« Reply #4 on: 2002-10-17 22:10:11 »
Ah, I see. Is there any solution that should work in theory, like keeping the exact same length of the dialogues (Fix Lengths), or is this rather a problem of the saving process itself?