Author Topic: Failing to load Weapon Textures  (Read 4339 times)

Ryosama

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Failing to load Weapon Textures
« on: 2016-01-10 10:41:25 »
Hey there new here.
I used 7th heaven before and everything was alright but now since the new catalogue I somehow just get white weapons when I try the battle model weapons mod. It doesnt matter which one I choose Clouds Weapons are all white with the exception of the Mike and Millenia version where its white but the grip is red :D I think its a small problem because everything else is running alright.
Please help .

EQ2Alyza

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Re: Failing to load Weapon Textures
« Reply #1 on: 2016-01-10 11:45:11 »
Fixed and updated here: http://forums.qhimm.com/index.php?topic=16636.0

Moving this to the 7th Heaven forums.
« Last Edit: 2016-01-10 13:44:58 by EQ2Alyza »

Ryosama

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Re: Failing to load Weapon Textures
« Reply #2 on: 2016-01-18 10:03:56 »
This fixes all weapons except Clouds Millenia and Mike setup for me. I just checked. Reinstalled everything and then redownloaded the battle weapons pack. I dont know what to do :/ does this work for everyone else? In the old catalogue everything was working fine. Is there a way to download the old Battle weapons iro?

EQ2Alyza

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Re: Failing to load Weapon Textures
« Reply #3 on: 2016-01-18 10:40:36 »
It works fine as along as you have the correct load order. Post your Profile Details.

Jotaro

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Re: Failing to load Weapon Textures
« Reply #4 on: 2016-01-26 23:59:34 »
I had a problem similar to this, using the Mike + Millenia weapons for Cloud.
For most of the time I was using it, it worked, but the moment I entered the final segment with Sephiroth (where you either use Omnislash or counterattack) the textures for Ultima Weapon failed to load.
here's my load order
Code: [Select]
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 0
fba = 0
fbn = 1
fed = 1
fs = 1
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 3
models_soldiers = 1
models_sweeper = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 2
models_barret = 4
models_caitsith = 1
models_cid = 1
models_cloud = 2
models_redxiii = 1
models_sephiroth = 1
models_tifa = 2
models_vincent = 1
models_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 1
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_aerith = 6
models_barret = 10
models_caitsith = 2
models_cid = 1
models_cloud = 3
models_redxiii = 1
models_sephiroth = 4
models_tifa = 3
models_vincent = 1
models_yuffie = 2
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.3
models_base = 2
models_biggs = 3
models_jessie = 3
models_wedge = 3
Field Textures - Part 1
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.0
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.1
ar = 1
cf = 1
dm = 0
isl = 1
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 1
sbo = 1
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.0
music = 1
sound = 1
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.0
movie = 3
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 1
avatars_red_xiii = 2
avatars_sephiroth = 1
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 3
start_menu = 5
Minigames - Chocobo Race
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.0
avatars = 2
chocobo = 1
cid = 1
cloud = 2
jockey_1 = 1
jockey_2 = 1
textures = 1
tifa = 1
Minigames - Coaster
ID: 46efb6be-a9ab-4a24-b705-7603aca31519
Version: 2.0
coaster = 1
Minigames - Fort Condor
ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
Version: 2.0
fort_condor = 1
Minigames - Motorbike Chase
ID: 0e17da17-403b-4c59-ba05-69985c432368
Version: 2.0
models = 1
textures = 1
Minigames - Wonder Square
ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
Version: 2.0
wonder = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 22
limit = 2
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 1
nbb = 1
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.0
world_models = 1
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 2

EQ2Alyza

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Re: Failing to load Weapon Textures
« Reply #5 on: 2016-01-27 03:57:36 »
@Jotaro

I think with your case is because you use the TA Edits for Cloud, which actually has 2 separate models. One for the entire game except the final Omnislash segment with Sephiroth, and another for that final segment. The weapon textures would need to be fixed for that 2nd model in the final segment.

That is a good case-and-point where even though I do my best to have everything working, I simply don't have the time to bug test and check everything.

Jotaro

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Re: Failing to load Weapon Textures
« Reply #6 on: 2016-01-27 18:27:29 »
OK, thank you!  ;D

BlueWolf

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Re: Failing to load Weapon Textures
« Reply #7 on: 2019-06-17 20:48:46 »
I'm having this issue with the mike+millenia setting for battle model textures. My load order DOES have the battle model - weapons ABOVE battle model - characters. Has anyone found a fix for this issue yet? and to clarify this issue is not during the final fight with Sephiroth it is right from the jump of the game.

MatrixOne

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Re: Failing to load Weapon Textures
« Reply #8 on: 2019-06-20 20:04:42 »
Hi im having the issue that when i use either of the 7th weapon mods they all stay white or untouched. When launching the game in normal exe the changes i made for the battle lgp are applied but as soon as i use 7th exe those changes are unmade. Could someone explain me how this happens or which mod cuases to overwrite my game battle lgp? My goal is to use the first weapon skins of the most characters on all their weapons.