Hello fellow hackers,
I'm able to import new models but i'm limited in terms of polycount and resolution. What i mean is that for a certain surface on the screen, the FF8 engine is limiting the number of vertices shown. It merges vertices when the distance between them is under a certain threshold. My first objective is to increase this threshold, or to remove the function completly.
Then i have a second objective. As you may know the characters textures in FF8 are using only 1 or 2 quadrants of a 256x256 UV-grid. I want to use all 4 quadrants, an have any size of UV-grid. I've already looked into the .mch format and it is possible bytewise speaking. Anyway it is causing graphic issues, like textures used by wrong objects or crashing the game.
Could someone help me?