Author Topic: [SOLVED] 60 FPS battles, massive delay between animations  (Read 5163 times)

KorinFlakes

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I am trying to use the 60 FPS battles option in the animations mod, but whenever I do, the battles have an enormous delay between when I select to attack, when the character attacks, when the hit sound plays and when the damage number comes up. MSI afterburner shows it running at 60fps during all of this.
Not only that, the animations take a long time to play out and the characters get stuck in their victory animation for 30 or more seconds before it will go to the xp screen.

When I Disable the 60fps battles mod, the battles run at super speed. They run so fast it's hard to keep track of what is going on.

Active mods (in load order):
Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.0
CloudSword = 1
Sword = 0
Dynamic = 1
HQW = 1
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 0
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.3
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - Part 1
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.0
field_bg = 0
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.1
gameplay = 6
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.0
movie = 1
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.0
music = 9
sound = 0
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 7
Minigames - Chocobo Race
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.0
avatars = 1
chocobo = 1
cid = 1
cloud = 1
jockey_1 = 1
jockey_2 = 1
textures = 1
tifa = 1
Minigames - Coaster
ID: 46efb6be-a9ab-4a24-b705-7603aca31519
Version: 2.0
coaster = 1
Minigames - Fort Condor
ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
Version: 2.0
fort_condor = 1
Minigames - Motorbike Chase
ID: 0e17da17-403b-4c59-ba05-69985c432368
Version: 2.0
models = 1
textures = 1
Minigames - Wonder Square
ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
Version: 2.0
wonder = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 1
coin = 1
limit = 2
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 0
nbb = 1
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.0
world_models = 1
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3

PC Specs
« Last Edit: 2016-05-01 00:33:30 by EQ2Alyza »

EQ2Alyza

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Re: 60 FPS battles, massive delay between animations
« Reply #1 on: 2016-04-30 11:39:08 »
First case of this to be reported. Have you tried running a frame limiter and locking FPS to 60?

Also, when you post load order, use what's given from the Profile Details button in 7H.

KorinFlakes

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Re: 60 FPS battles, massive delay between animations
« Reply #2 on: 2016-04-30 13:00:22 »
First case of this to be reported. Have you tried running a frame limiter and locking FPS to 60?

I already had Riva Tuner set to limit framerate to 60, since it's my monitors refresh rate. I ran MSI (and Riva Tuner) just to see what my fps was since it was going so weird. Solid 60 fps in battle, even with the delay (the animations are smooth though). Even when I disable the animations mod, still solid 60 fps when it's going super speed (not sure why it's running at 60 with it disabled, maybe that has something to do with it?)

Quote from: EQ2Alyza
Also, when you post load order, use what's given from the Profile Details button in 7H.

Oh wow didn't even see that button lol, I'll update the OP.

EDIT: Forgot to mention, I'm running both ff7 and 7th heaven in compatibility mode for xp sp3 as it keeps freezing at black screen if I don't.

EDIT2: Game runs super speed even when starting it directly from the exe without any mods. Not sure if it's related to the delay though. Steam version of the game runs normal though.
« Last Edit: 2016-04-30 13:09:53 by vikeyev »

KorinFlakes

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Re: 60 FPS battles, massive delay between animations
« Reply #3 on: 2016-04-30 23:51:53 »
Well I'm officially retarded.

I forgot to remove the Hext_in folder with a 60fps.txt in it from when I was using obesebears mod, which was causing the speed up with no other parts of his mod present and the delay when using the 60fps battles from the animations mod.

Problem solved sorry for wasting your time.