No, I think that the problem is not the glViewport, but the gluPerspective function. I think it simply fails, b'cause it doesn't matter which value I use ... I've gotta try around with those clipping planes, I think they *might* be the reason why it doesn't work *_*
- Alhexx
- edit -
I got it. It has to do with the Near and Far Clipping Planes. I always used to set them both to 10.0f
This worked fine, however, the scalinmg was defekt. Now I have set the Near plane to 0.0f, and the stretching's okay. But now I've got another problem: The view is screwed up a bit... some polygon's are not visible ...
Fice: Do you know this problem or should I post a screenshot first?
( *alot* of questions, huh?)