FF7 True Necrosis Installer - v1.21https://mega.nz/file/ngtGHIpD#PEkBFyQTshx48dHDCcvSWg-1UfnGyKriUKUvmhvRZxMFF7 True Necrosis 7H IRO - v1.21https://drive.google.com/file/d/1YjCJuRX0nExjabKi5u7zYhwz6NN8TldF/view?usp=sharingSo I had this notion to put into motion an idea I had for a quick mod. There's a not so well known challenge for FF7 called Necrosis MO, devised by a Gamefaqs user called Necrosis and other FF7 challenge runners, which has the player survive on mandatory Inns/restoration (no optional healing) with just Magic attacks and certain Materia at their disposal.
The True Necrosis mod (TN), takes a different spin on this. First, the player is free to use any attacks they want (Limits, etc.) and will start the game with 9999HP and 999MP for every character. However, I've tried to remove any possible sources of healing from the game so that the player needs to make this HP/MP pool last for the entire game. Any damage you take is permanent, and any MP you spend on spells is gone.
That's the general idea, anyway.
There are a couple of Materia restrictions and changes to make this work:
-) HP/MP Absorb have been removed.
-) Elemental Materia has been restricted to Nullify damage (rather than Absorb).
-) Armour & Accessories have also had their Absorb flags downgraded to Nullify.
-) Cat's Bell is unobtainable.
-) Every character nullifies the Restorative element in their AI as well; most curative spells are able to retain their original flags because of this (so that enemies can use them).
-) The Magic menu was disabled in the party menu to prevent healing with Cure, Life, etc. outside of battle; equipped spells can be checked through the Materia menu instead.
-) Curative items cannot be used in field screens (in-battle, they should heal 0).
-) Sources were disabled and cannot be used.
If you find a way to circumvent any of these, or if one of these fails, then let me know so I can get it patched up.
Installation is identical to using FF7 NT's installer; direct the patcher to the game's data folder (should be compatible with 1998 and Steam). The files being changed are the flevel and kernel/kernel2. For 7H, import the IRO via the library tab in the 7H tool and activate it.
If you do give it a whirl, feedback would be appreciated along with some updates on your progress (how much HP/MP you have at certain points of the game for instance, annoying/dangerous fights, bugs, etc). And remember to make a back-up of your data folder (or just the field and lang-en/kernel folder) before patching if using the non-7H version. Happy zombie-ing.