Rinoa's Toolset is a
Final Fantasy VIII modding, ripping and analyzing software. Program has a built-in 3D renderer, support for many file formats, manual ripper and additional minor analyzing tools. Rinoa's toolset is currently the only program that can view full 3D textured geometry model for Battle Stages, World Map Vehicles, geometry for World map segments, geometry for G.Fs stages and items used in animation, also comes with train track visualizer. I'm happy to introduce you program in which I put all my skills and experience, that first github commit was dated in August 2015. I really wish this software would be handy and comfortable. Finally, I would like to thanks everyone that supported me, especially Halfer and Kaspar01. Have fun!
Full list of featuresFeatures - 3D
Battle Stages + original texture mixing to get texture 1:1 as in-game
World Map vehicles
World Map segments
World Map train track visualizer
World Map train track editor
Guardian Forces environment objects
MCH support (chara.one files) *only static T-pose!
Features - Other
English dialogs decoding from raw files
Searcher for development paths inside FF8
Namedic.bin editor
LZSS decompressor
Archive extractor
Wm2field editor
Movie unpacker
TIM support
TEX support
World map interactive region editor
World map encounters editor
World map draw points editor
Magic+GFs texture support
Battle Stage support features
View in real-time 3D any Battle Stage
Hide and inspect segments
View UV layout on texture!
Directly modify vertices with real-time preview
Convert segments to single OBJ file!
Get final rendered texture as in game [mixing textures with original algorithm]
Convert OBJ model to FFVIII ! [Alpha]
@Built-in renderer is powered with custom modified
SharpGL
Download
github page: https://github.com/MaKiPL/FF8-Rinoa-s-ToolsetBinary release:
https://github.com/MaKiPL/FF8-Rinoa-s-Toolset/releases/latestRequires .NET Framework 4.0 Thank you kindly, feel free to contact me, ask me anything. Report bugs either here or on github and...
Have a nice day!