Author Topic: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)  (Read 73347 times)

hobbitdur

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #100 on: 2024-09-20 11:34:40 »
What are the bugs ? I am really surprised specially knowing what change with 1.04, but it can happen. We can fix it if you tell us your problems :)

albert

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #101 on: 2024-09-20 16:32:08 »
What are the bugs ? I am really surprised specially knowing what change with 1.04, but it can happen. We can fix it if you tell us your problems :)

When I opened kernel.bin by V1.04, All of Quistis limitbreak hitcount is 43, and show default with 35, I tried open it by perivous version it show normal. I think it was linked with wrong address.

BTW

Battle command, that target as shown as DEC, when you transform it to BIN you will know that is target info.
Rinoa's limit break part I, that target as shown also as DEC, we can transform it as target info too.
Attack flags of Rinoa's limit break part II, also wrong as Zell, it actually offset is 0x0009 1 byte Unknown, not 0x0008.
GF also have target info and hitcount, junctionable GF target info offset is 0x0009 1 byte, and hitcount offset is 0x000C 1 byte. Non junctionable GF target info offset is 0x0007 1 byte, hit count offset is 0x000A 1 byte.

hobbitdur

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #102 on: 2024-09-20 21:14:02 »
I think Quistis hitcount have been fixed in this 1.0.4 version as there was an error. What is the correct value for you ? Btw what is the previous version for you ? The 1.0.1 ? There is no 1.0.3 version: https://github.com/DarkShinryu/doomtrain/releases
What is DEC and BIN ? Not sure what you are speaking about sorry
Zell normally has been fixed in the 1.0.4
I will try to look for the other offset. Don't hesitate to pass on qhimm discord so we can exchange more easily so I can fix it.

albert

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #103 on: 2024-09-21 00:39:13 »
I think Quistis hitcount have been fixed in this 1.0.4 version as there was an error. What is the correct value for you ? Btw what is the previous version for you ? The 1.0.1 ? There is no 1.0.3 version: https://github.com/DarkShinryu/doomtrain/releases
What is DEC and BIN ? Not sure what you are speaking about sorry
Zell normally has been fixed in the 1.0.4
I will try to look for the other offset. Don't hesitate to pass on qhimm discord so we can exchange more easily so I can fix it.

Please see this Quote:
Thanks to albert's information i have updated the editor (and the wiki).
v1.0.3 Changelog
- Added Quistis Blue Magic Hit Count
- Added Quistis Blue Magic Target Info

If anyone finds bugs or new information about unknown flags, please let me know in this thread or in PM so I can update the editor.

Download v1.0.3
Wiki

Dec means Decimal, BIN means Binary.
« Last Edit: 2024-09-21 01:06:38 by albert »

albert

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #104 on: 2024-09-21 01:05:19 »
Dec means Decimal, BIN means Binary.

For example:
In battle command, the first item is Attack, and target shown as 84, it's decimal, when we change it to binary is 0101 0100 and transform it to target info, you will see clearly, it selected:
1.enemy
2.single
3.the option left on single side(i'm sure about it means: can selcet ally or enemy, when this option and Enemy doesn't selected at the same time, target will initialized point at ally only and can not change it to enemy, when this option doesn't selected but Enemy selected, target will initialized point at enemy only and can not change it to ally. but if this option selected you will see whatever you choose enemy or ally you can change the target to oppsite)

BTW the option right on Dead is "random", it will work when the Single option not selected.

So Limit Breaks→Rinoa→commands,there are also have a target shown as Decimal, we can change it to Target info too.
« Last Edit: 2024-09-21 01:09:20 by albert »