I did ask about a similar idea a long time ago. My idea is to merge defend and change row into one window, while defend is the first command to use, because in theory it should be the most used one. The old window for changing the position is now free for the limits. This way I'm not forced to use them when the limit gauge is full. It also would be great if the limits would use a certain amount of points (LP - Limit Points). That would give a new opportunity to balance the character. While one character has powerful stats another is weaker but can spam his/her limits pretty often. Also, the tactical use of them would be bigger. ATM most of them are only nice looking gap filler for the last limit.