Author Topic: FFX modding scene dead ?  (Read 19426 times)

Fraggoso

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Re: FFX modding scene dead ?
« Reply #25 on: 2017-08-16 07:55:01 »
Isn't the above way easier to do with UNX...?

Kaldarasha

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Re: FFX modding scene dead ?
« Reply #26 on: 2017-08-16 10:59:34 »
Not for pirates...

Fraggoso

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Re: FFX modding scene dead ?
« Reply #27 on: 2017-08-16 11:51:19 »
Oh I forgot that Kal put some "DRM" into UNX to prevent them to use it (and I like it *lol).

nex86

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Re: FFX modding scene dead ?
« Reply #28 on: 2017-08-16 15:45:35 »
its not that this is a full price game   :roll:
And it was on sale recently as well.

Colly

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Re: FFX modding scene dead ?
« Reply #29 on: 2017-08-16 16:22:04 »
Wait wait, I'm not a pirate (yo ho ho and a bottle of rum!) :P

"UNX" means Untitled Project X, am I right?
http://steamcommunity.com/groups/SpecialK_Mods/discussions/8/2741975115064718432/

I have translated the whole FFX into Polish, UNX wouldn't help me with it too much. :P

nex86

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Re: FFX modding scene dead ?
« Reply #30 on: 2017-08-16 20:17:54 »
it just lets you replace DDS textures without having to rebuild the .phyre or .vbf containers.
you just need to put the DDS files in the inject folder.

Tetraspore

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Re: FFX modding scene dead ?
« Reply #31 on: 2017-08-19 19:09:47 »
Is there anything that would let me explore the X-2 data? I'm trying to isolate the model and animations used when you control Rikku in the overworld for a short portion in the beginning of the game. I want to try and make a mod that uses Rikku as the overworld character for the entire duration of the game. It sounds like something I should be able to do with some kind of memory editor though, right?

nex86

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Re: FFX modding scene dead ?
« Reply #32 on: 2017-08-31 06:25:06 »
The PS2 version had some kind of character table where you could swap out characters.
not sure if this applies to the HD remaster, I haven't tried it.
But since gamelogic and everything is the same I guess it might still have it.

For the filename, I don't know, but I had the memory adress and LBA adress in the iso.