Author Topic: Question on FF8 Character mods  (Read 3624 times)


  • *
  • Posts: 5
    • View Profile
Question on FF8 Character mods
« on: 2018-07-01 08:50:14 »
I've been wondering if this is possible for a while now, so I notice each character model has two different versions that appear at different points in game. For example, one version you see when in squall's bedroom has more realistic proportions than when running around normally. A real noticeable one is zell. One version, his shorts look huge, and the other his shorts aren't. My question is if there's a way to edit so that I always have that more realistic character model and not just when you go to your bedroom?


  • *
  • Posts: 156
    • View Profile
Re: Question on FF8 Character mods
« Reply #1 on: 2018-07-02 16:02:48 »
hi, assuming you use the UPSCALED TEXTURE PACKS...
have a look inside Final Fantasy VIII\textures\ch
you will typically find folders for all the versions of all the playable characters inside...
it helps to know that the ones with weapon names are BATTLE Textures :) easy to create your own Weapon Re-Color this way...

Rinoa's Shooting Star in Purple + RECUT EDGES...
In-Game Video...

alternate Squall + Green Lionheart


  • *
  • Posts: 142
  • 20 years to mod a game, that's insanely long
    • View Profile
Re: Question on FF8 Character mods
« Reply #2 on: 2018-07-02 21:46:06 »
You can easily swap low definition characters with higher definition character. You have to use deling.
The issue is that the textures of the environnement and npc will be  swapped.