Updated the Remastered version with several bugfixes:
- Fire Cavern sidequest no longer crashes after the Elnoyle battle
- Some Draw point contents have been corrected
- X-ATM092 battle model has been fixed
- New scripted encounter at Centra Ruins has been ported over correctly
- Cid's field model no longer disappears right after the SeeD mission introduction in Balamb Garden
- Lefty and Righty are no longer invisible when appearing together with Vysage
- SAM08G now uses Wild Cannon Blow instead of Blaze, as intended
@Tingcos: Many thanks for pointing me to your stream, it was really helpful with spotting all these issues. Some of the incorrect Draw point contents actually made your playthrough harder than intended, such as the Draw point at the Tomb of the Unknown King containing Confuse instead of Double, which would have helped against Brothers or Edea at the end of disc 1, for example - sorry for that.
The hidden Sorceress in Ultimecia's Castle is a little harder in the 2013 version, as she removes positive status effects with her normal attack, just like Yunalesca does. Such an attack (damage + Dispel effect) is unfortunately not possible in the Remastered version at the moment, but I hope that this and all the other currently missing features can be ported over in the future.
Whenever you decide to give Hard Mode a try, it would be really interesting to see how it goes. Hopefully it will be enough for more than SeeD Rank 1 next time
@DiscoCokkroach: Thanks for stopping by. I hope you are enjoying your current playthrough. If you have suggestions for improvement, don't hesitate to tell.
@levantine: I guess you noticed it already, but no, it's still not possible to draw more than 9 spells in battle in Remastered. I'll try hooking the game to a debugger as soon as I have the time, to see if I can find the new address that controls draw amounts.
It's good to hear that you are enjoying the Remastered version nevertheless. How did the altered prison boss battle go? I've been thinking about making it so that the buffs from the Elite Soldiers don't count towards the GIM52A's Ray-Bomb counter, as it's probably a bit too much.
@Yuey: No problem, your suggestion with the little girl was not only a good opportunity for adding a new sidequest (as the problem with her mother is never elaborated on), it also helped me a lot with understanding FF8's field scripting. To be honest, what I've come up with it isn't very creative after all, but at least it gives another reason to return to Dollet other than just for card-related things, and the reward for completing it should be pretty useful.
@mackoz: I can't really tell what the problem with the buttons is. It's probably not related to the mod, but rather a problem with Remastered itself. The Chocobo Forests are actually the only fields that were altered by the developers (to remove the Chocobo World stuff), so maybe something has been messed up (similarly to Zell's Duel, which also has buttons swapped for some moves). I'll have a look when I get the time nevertheless.
@JLOUTLAW: Was it a back attack against the 3 Grats? If so, then yeah, it's almost guaranteed game over with Squall alone. I guess I should remove the possibility of back attacks for this specific encounter to keep things fair right after the beginning of the game.