Author Topic: To sephiroth 3d...lightwave question :)  (Read 6802 times)

Giffen1

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To sephiroth 3d...lightwave question :)
« on: 2003-01-23 20:32:11 »
first of, thanks for any help u can provide...

i noticed that in ur pics, when u render in lightwave u lose the pink highlighting the eyes edges (alpha-ed out right?)



how do i do that?

and how do i make it so that the light cast is balanced both back and front coz i noticed that when i load the object only the front part is lit well



thanks again...and oh btw that tip u gave me about baking the vertex colors work :D ...only when u bake the lighting also affects the vertex maps outcome and when i bake due to lighting not reaching the back side of the battle models it's comes out dark

Sephiroth 3D

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To sephiroth 3d...lightwave question :)
« Reply #1 on: 2003-01-23 20:59:25 »
ok... first of all, I had to create alpha maps for the eyes, or have Biturn make them for me. (I forget which, but I know I needed them.) After applying the color map info, copy that layer (top left of the surfaces panel) click "use  texture". Then click on the Transparancy "T" button, and Replace the Current layer. You should see the color image pop up on the right side where it shows a preview of the image. Change the image to the alphaed version of the image. Make sure that Pixel Blending and Texture Antialiasing are both OFF! (You may need to invert this layer, depending on the alpha image.)

That'll perfectly remove your images' pink border.

Lighting the back: Here's where things get interesting... The vector colors for the back are natually dark. There's no way to avoid this, without recoloring it by hand. However, you can add a light wiht a high intensity. In my quick test, 300% intensity really brought out the colors. (My models use 75% Luminocity, and 50% Diffuse. I find it works best, as you can have the vector colors, and lighting effects.)

As for the baking problem, go back to the vector colors, and when you bake the object, turn off everything but the color information. (Bake Color On, everything else off.) This will bake only the color information, and not the lighting information.

But you should only bake it if you're going to export it from Lightwave. Otherwise, just use the vector colors.

Giffen1

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To sephiroth 3d...lightwave question :)
« Reply #2 on: 2003-01-24 04:04:05 »
thanks for the tips  :D , u've been a really big help, as usual. Gonna try em out now.

Man i love this forum. Must b why i visit it so much. :roll:

mirex

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To sephiroth 3d...lightwave question :)
« Reply #3 on: 2003-01-24 11:51:07 »
I think that Biturn can make it automatically, when you convert battle model with textures into LWO6.5, it creates alpha textures, and applies them to correct materials. Try getting newer version on my page, and make sure that options/bitmaps/alpha & pink2alpha is set (but it should be set from default)

Sephiroth 3D

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To sephiroth 3d...lightwave question :)
« Reply #4 on: 2003-01-24 15:40:17 »
I'm not sure if I have the latest version, but I remember that the last time I tried it, it wouldn't make the image an alpha when I tried to export the model. I had to export the images seperately for it to work.

Contra

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To sephiroth 3d...lightwave question :)
« Reply #5 on: 2003-03-08 22:05:53 »
Okay... I was having the same problem witht he pink around the eyes... i follow your steps EXACTLY, yet still, nothing... I'm probably missing something rediculous, as I'm brand new to LW, and am still a 3D modelling/editing novice.. but... I do EXACTLY that, and still have the pink outlines. Adjusting the transparency % effects the whole thing, and the alpha texture seems to do nothing... I'm probably just gonna be told to learn how to use the program, but if anyone could help, it would be appreciated...

Sephiroth 3D

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To sephiroth 3d...lightwave question :)
« Reply #6 on: 2003-03-09 01:21:23 »
hmm.. You have a Transparancy map applied to the surface? Cause it sounds like you didn't. Did you accidently put it on Translucency? That happens sometimes...

Beyond that, all i can tell you is that you should play around and learn the software. Use tutorials or books, if you wish, but I find that you learn more from just playing, than you doing by following tutorials or books.

Contra

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To sephiroth 3d...lightwave question :)
« Reply #7 on: 2003-03-09 12:53:12 »
Thank you man... the Alpha image IS applied to transparency. UV mapped exactly like the color texture.  but... I don't see any difference when I have it there or not... Should I adjust the Transparency % slider? When I do that, the entire layer is adjusted... and i have transparent eyes, mouths and pink boxes... -_-;;; I guess I'll just have to figure out what I'm screwing up...  Also, I don't know what version of Lightwave you use, but I have 7, if it makes a difference... Thanks for the help, Seph3D.

~Contra~

mirex

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To sephiroth 3d...lightwave question :)
« Reply #8 on: 2003-03-10 11:32:26 »
Have you rendered the image ? Transparency map is not visible in editor.

Contra

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To sephiroth 3d...lightwave question :)
« Reply #9 on: 2003-03-10 19:15:17 »
^_^;;; Ehe... Thanks Mirex.... Now It becomes obvious I -AM- in fact a total n00b.  User error is the key, as always. And this time, the Error is entirely in the User himself. Live and Learn, I suppose.

~Contra~

Sephiroth 3D

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To sephiroth 3d...lightwave question :)
« Reply #10 on: 2003-03-11 09:11:18 »
It didn't even occur to me how much of a noob he could of been, so I didn't even think of asking if he'd rendered it...

I'm a noob-teacher... who... teachs noobs...

<_<

>_>

^_^'

mirex

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To sephiroth 3d...lightwave question :)
« Reply #11 on: 2003-03-11 11:23:11 »
I would not know the solution if it would not happen to me too ! I was wondering where is the transparency for about two days LOL

Contra

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To sephiroth 3d...lightwave question :)
« Reply #12 on: 2003-03-11 11:27:16 »
Hah! Well. Thanks again you guys... BTW, Biturns Alpha maps don't seem to work at all for me... but If I alpha the image through LW, then invert it, it works fine. *shrugs*

mirex

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To sephiroth 3d...lightwave question :)
« Reply #13 on: 2003-03-12 11:24:13 »
How come ? When i convert some ff7 character to lwo, and load it into lightwave it needs no changes, when i render it it looks just right.

What version of Biturn do you have Contra ? In 0.831 it worked allright.
If it wont work with newest version, could you mail me something converted to Lwo, so i can see what is the problem  ?