Ok, now that I had a chance to sit down and unfold everything DLPB noted; I figured this out.  That was my initial thought, that these coordinates were defined and executed using WM scripts, however, I think there was some comment somewhere that led me away from searching WM scripts so I eliminated that from my search.
But here it is:
Apparently, and I don't know how THIS part is managed, but there are certain variables that the game maintains for various functionality throughout the WM, called Special Variables.  There are 20 possible variables that can be referenced, most of which are unknown, per the Wiki.  One of these variables stores the field ID that jumped to the WM; this is the "wm" field map, not the field map that jumps to the "wm" field.  This variable was previously unknown on the Wiki, but I have found it to be ID 6, this will be explained later.  There, then, is an opcode that loads up that value and uses it to determine IF and WHERE any coordinate changes should occur.  This check happens every time the WM is loaded.  That's half of what's needed, but important to note.
The other half deals with the actual coordinates that it should move your active entity to.  As DLPB alluded to earlier, it handles this in a rather funky way, but there is a method to it's madness, it actually relates to that world map coordinate image I posted earlier.  DLPB referred to 2 values which are in the EV file (which is where the WM scripts are located), 0x18 and 0x13D6.  0x18 first needs to be multiplied by 0x2000 to get 0x30000 and then added to 0x13D6, coming out to be 0x313D6 or 201686, which is the final destination X coordinate.  DLPB is correct in that they AREN'T stored in 3 or 4-byte chunks, that is because they can't.  In the WM scripts, it is stack-based and the entire WM script file is stored and referenced in increments of 2-bytes, no more and no less.  So, the game designers could've just dealt with status quo and have the WM utilize either a smaller dimension space, or drastically reduce the image quality of the WM imaging.  The workaround was to split the WM into smaller chunks (which we know as meshes) which are previously known as our X and Z coordinate system described in my earlier post with the WM coordinate image.  The 0x18 value, or 24 in decimal, is actually the mesh X coordinate, and it is to be multiplied by 0x2000 because there are 0x2000 pixels per each mesh.  If the entire WM would be restricted to 2-byte coordinates, the entire map would have to fit within an 8x8 section (about the size of the eastern continent).  The WM could theoretically be much much larger (aka better quality), however, there are likely limitations outside stuff that can be referenced inside WM scripts, but definitely something that could be looked into to create a WM HD Mod.  Getting back to DLPB's coordinates, the second number is the number of pixels within that mesh that the active entity should move to.  Putting them together, the 0x18 number will tell the game which mesh it should load (along with some of the surrounding meshes), then the 0x13D6 number tells which pixel location to put the character.
Here's the section of the WM script that pertains the part that transports to world coordinates:
00 01 'CLEARs the Stack
1B 01 06 00 'Loads SPECIAL Variable 6 value to the Stack
10 01 02 00 'Adds CONSTANT value of 2 to the Stack (this is Field ID of 2, aka wm1/Kalm)
70 00 'Consumes the 2 previous Stack values, adds boolean value (0 or 1) to the Stack if the 2 values are EQUAL
01 02 00 02 'JUMPs ahead to the next Field ID check (ID 3 @ 0x200 in the WM script) if the previous operation was false (if not equal)
00 01 'CLEARs the Stack
10 01 18 00 'Adds CONSTANT value of 24 to the Stack (this is the mesh X coordinate)
10 01 0D 00 'Adds CONSTANT value of 13 to the Stack (this is the mesh Z coordinate)
08 03 'Consumes the 2 previous Stack values, then SETs the ACTIVE ENTITY's MESH (loads the mesh, and surrounding meshes)
00 01 'CLEARs the Stack
10 01 D6 13 'Adds CONSTANT value of 5078 to the Stack (this is the X coordinate within the mesh)
10 01 20 19 'Adds CONSTANT value of 6432 to the Stack (this is the Z coordinate within the mesh)
09 03 'Consumes the 2 previous Stack values, then SETs the ACTIVE ENTITY's COORDINATES (puts character at coordinates within the current mesh)
00 01 'CLEARs the Stack
10 01 00 00 'Adds CONSTANT value of 0 to the Stack (value 0-255: this is the direction the character is facing, 0 is south)
04 03 'Consumes the previous Stack value, then SETs the ACTIVE ENTITY's DIRECTION (sets the character's direction that it's facing)
00 02 3D 08 'JUMPs ahead to section of the script that is after all the Special Variable Field ID checks (@0x83D)
So, to modify any of these is as simple as tweaking those specific values within the WM scripts, System call On WM Load (This is function type 0, function ID 0, usually the first "valid" entry in the call table).  The actual part of the script that pertains to world coordinate jumping is at 0x364 byte offset relative to the start of the function (0x398 from the start of the entire script section, 0x798 from the start of the entire EV file)
The Kalm example is the most simple example, sometimes some of these are conditional and can do to different coordinates.  Here is a copy of some pseudocode of the WM script as it pertains to transitioning from field map to world map, I got this from DynamixDJ, who got it from someone else.  Some of this I know and can fill in the blanks for, but there's just too much to do, but it should be easy to see the parts requiring modifying, it will take someone a little work to map the below logic to the binary EV file:
01d2      IF ((GetSpecial(0006) == #0001)) {
01d9        ActiveEntity.SetMeshCoordsXZ(#0016, #000f)
01df        ActiveEntity.SetCoordsInMeshXZ(#1524, #01bd)
01e3        ActiveEntity.SetDirectionAndFacing(#0000)
01e4        GOTO 083d
  }
01ec      IF ((GetSpecial(0006) == #0002)) {
01f3        ActiveEntity.SetMeshCoordsXZ(#0018, #000d)
01f9        ActiveEntity.SetCoordsInMeshXZ(#13d6, #1920)
01fd        ActiveEntity.SetDirectionAndFacing(#0000)
01fe        GOTO 083d
  }
0206      IF ((GetSpecial(0006) == #0003)) {
020b        IF (Bank0[007e].Bit(1)) {
0210          IF (Bank0[007e].Bit(0)) {
0215            LoadAndInitModel(#0004)
0216            EnterVehicle()
      }
021a          IF (Bank0[007e].Bit(2)) {
021f            LoadAndInitModel(#0013)
0220            EnterVehicle()
      }
0224          IF (Bank0[007e].Bit(3)) {
0229            LoadAndInitModel(#0013)
022a            EnterVehicle()
      }
022e          IF (Bank0[007e].Bit(4)) {
0233            LoadAndInitModel(#0013)
0234            EnterVehicle()
      }
0238          IF (Bank0[007e].Bit(5)) {
023d            LoadAndInitModel(#0013)
023e            EnterVehicle()
      }
0242          IF (Bank0[007e].Bit(6)) {
0247            LoadAndInitModel(#0013)
0248            EnterVehicle()
      }
    }
024e        ActiveEntity.SetMeshCoordsXZ(#001d, #0010)
0254        ActiveEntity.SetCoordsInMeshXZ(#0712, #1d23)
0258        ActiveEntity.SetDirectionAndFacing(#0000)
0259        GOTO 083d
  }
0261      IF ((GetSpecial(0006) == #0004)) {
0268        ActiveEntity.SetMeshCoordsXZ(#001a, #0012)
026e        ActiveEntity.SetCoordsInMeshXZ(#073d, #15ba)
0272        ActiveEntity.SetDirectionAndFacing(#0060)
0273        GOTO 083d
  }
027b      IF ((GetSpecial(0006) == #0005)) {
0282        ActiveEntity.SetMeshCoordsXZ(#0019, #0013)
0288        ActiveEntity.SetCoordsInMeshXZ(#0fdd, #095c)
028c        ActiveEntity.SetDirectionAndFacing(#00e4)
028d        GOTO 083d
  }
0295      IF ((GetSpecial(0006) == #0006)) {
029c        ActiveEntity.SetMeshCoordsXZ(#0018, #0014)
02a2        ActiveEntity.SetCoordsInMeshXZ(#1a1d, #19ff)
02a6        ActiveEntity.SetDirectionAndFacing(#0000)
02a7        GOTO 083d
  }
02af      IF ((GetSpecial(0006) == #0007)) {
02b4        IF (Bank0[007f].Bit(0)) {
02b9          IF (Bank0[007f].Bit(1)) {
02be            LoadAndInitModel(#0006)
02bf            EnterVehicle()
      }
    }
02c5        ActiveEntity.SetMeshCoordsXZ(#0014, #0011)
02cb        ActiveEntity.SetCoordsInMeshXZ(#175d, #1e0e)
02cf        ActiveEntity.SetDirectionAndFacing(#0000)
02d0        GOTO 083d
  }
02d8      IF ((GetSpecial(0006) == #0008)) {
02df        ActiveEntity.SetMeshCoordsXZ(#0014, #0016)
02e5        ActiveEntity.SetCoordsInMeshXZ(#1814, #0d4d)
02e9        ActiveEntity.SetDirectionAndFacing(#0000)
02ea        GOTO 083d
  }
02f2      IF ((GetSpecial(0006) == #0009)) {
02f9        ActiveEntity.SetMeshCoordsXZ(#0018, #0010)
02ff        ActiveEntity.SetCoordsInMeshXZ(#0a8b, #09d1)
0303        ActiveEntity.SetDirectionAndFacing(#0038)
0304        GOTO 083d
  }
030c      IF ((GetSpecial(0006) == #000a)) {
0313        ActiveEntity.SetMeshCoordsXZ(#000f, #0015)
0319        ActiveEntity.SetCoordsInMeshXZ(#1908, #07f1)
031d        ActiveEntity.SetDirectionAndFacing(#0000)
031e        GOTO 083d
  }
0326      IF ((GetSpecial(0006) == #000b)) {
032d        ActiveEntity.SetMeshCoordsXZ(#001a, #0018)
0334        IF ((Bank0_16bit[0000] >= #04ad)) {
033b          ActiveEntity.SetCoordsInMeshXZ(#1a25, #18d8)
033c          GOTO 0344
    }
0343        ActiveEntity.SetCoordsInMeshXZ(#1bd7, #153b)
0347        ActiveEntity.SetDirectionAndFacing(#0000)
0348        GOTO 083d
  }
0350      IF ((GetSpecial(0006) == #000c)) {
0357        ActiveEntity.SetMeshCoordsXZ(#0021, #0011)
035d        ActiveEntity.SetCoordsInMeshXZ(#0f64, #05e8)
0361        ActiveEntity.SetDirectionAndFacing(#0000)
0362        GOTO 083d
  }
036a      IF ((GetSpecial(0006) == #000d)) {
036f        IF (Bank0[007f].Bit(0)) {
0374          IF (Bank0[007f].Bit(1)) {
0379            LoadAndInitModel(#0006)
037a            EnterVehicle()
      }
    }
0380        ActiveEntity.SetMeshCoordsXZ(#0011, #000f)
0386        ActiveEntity.SetCoordsInMeshXZ(#0607, #0cb2)
038a        ActiveEntity.SetDirectionAndFacing(#0000)
038b        GOTO 083d
  }
0393      IF ((GetSpecial(0006) == #000e)) {
039a        ActiveEntity.SetMeshCoordsXZ(#000d, #000e)
03a0        ActiveEntity.SetCoordsInMeshXZ(#1f1d, #1aa5)
03a4        ActiveEntity.SetDirectionAndFacing(#0044)
03a5        GOTO 083d
  }
03ad      IF ((GetSpecial(0006) == #000f)) {
03b4        ActiveEntity.SetMeshCoordsXZ(#000d, #000f)
03ba        ActiveEntity.SetCoordsInMeshXZ(#0a98, #0c93)
03be        ActiveEntity.SetDirectionAndFacing(#00fa)
03bf        GOTO 083d
  }
03c7      IF ((GetSpecial(0006) == #0010)) {
03cc        IF (Bank0[007f].Bit(0)) {
03d1          IF (Bank0[007f].Bit(1)) {
03d6            LoadAndInitModel(#0006)
03d7            EnterVehicle()
      }
    }
03dd        ActiveEntity.SetMeshCoordsXZ(#000e, #0012)
03e3        ActiveEntity.SetCoordsInMeshXZ(#1615, #1e6e)
03e7        ActiveEntity.SetDirectionAndFacing(#0000)
03e8        GOTO 083d
  }
03f0      IF ((GetSpecial(0006) == #0011)) {
03f7        ActiveEntity.SetMeshCoordsXZ(#000d, #0016)
03fd        ActiveEntity.SetCoordsInMeshXZ(#18dc, #117a)
0401        ActiveEntity.SetDirectionAndFacing(#0000)
0402        GOTO 083d
  }
040a      IF ((GetSpecial(0006) == #0012)) {
0411        ActiveEntity.SetMeshCoordsXZ(#000a, #0014)
0417        ActiveEntity.SetCoordsInMeshXZ(#14d9, #1c20)
041b        ActiveEntity.SetDirectionAndFacing(#0000)
041c        GOTO 083d
  }
0424      IF ((GetSpecial(0006) == #0013)) {
042b        ActiveEntity.SetMeshCoordsXZ(#000b, #0010)
0431        ActiveEntity.SetCoordsInMeshXZ(#09f1, #17f0)
0435        ActiveEntity.SetDirectionAndFacing(#0000)
0436        GOTO 083d
  }
043e      IF ((GetSpecial(0006) == #0014)) {
0445        ActiveEntity.SetMeshCoordsXZ(#000a, #000e)
044b        ActiveEntity.SetCoordsInMeshXZ(#0741, #1a88)
044f        ActiveEntity.SetDirectionAndFacing(#0000)
0450        GOTO 083d
  }
0458      IF ((GetSpecial(0006) == #0015)) {
045f        ActiveEntity.SetMeshCoordsXZ(#000c, #0011)
0465        ActiveEntity.SetCoordsInMeshXZ(#0e5d, #094a)
0469        ActiveEntity.SetDirectionAndFacing(#0000)
046a        GOTO 083d
  }
0472      IF ((GetSpecial(0006) == #0016)) {
0479        ActiveEntity.SetMeshCoordsXZ(#000e, #000d)
047f        ActiveEntity.SetCoordsInMeshXZ(#061c, #0ce0)
0483        ActiveEntity.SetDirectionAndFacing(#0000)
0484        GOTO 083d
  }
048c      IF ((GetSpecial(0006) == #0017)) {
0493        ActiveEntity.SetMeshCoordsXZ(#0004, #000a)
0499        ActiveEntity.SetCoordsInMeshXZ(#141b, #1c3f)
049d        ActiveEntity.SetDirectionAndFacing(#0000)
049e        GOTO 083d
  }
04a6      IF ((GetSpecial(0006) == #0018)) {
04ad        ActiveEntity.SetMeshCoordsXZ(#0006, #000f)
04b3        ActiveEntity.SetCoordsInMeshXZ(#0f9f, #14e9)
04b7        ActiveEntity.SetDirectionAndFacing(#00bc)
04b8        GOTO 083d
  }
04c0      IF ((GetSpecial(0006) == #0019)) {
04c7        ActiveEntity.SetMeshCoordsXZ(#0013, #000a)
04cd        ActiveEntity.SetCoordsInMeshXZ(#03c0, #1f72)
04d1        ActiveEntity.SetDirectionAndFacing(#0000)
04d2        GOTO 083d
  }
04da      IF ((GetSpecial(0006) == #001a)) {
04e1        ActiveEntity.SetMeshCoordsXZ(#0013, #0008)
04e7        ActiveEntity.SetCoordsInMeshXZ(#0720, #171b)
04eb        ActiveEntity.SetDirectionAndFacing(#00c0)
04ec        GOTO 083d
  }
04f4      IF ((GetSpecial(0006) == #001b)) {
04fb        ActiveEntity.SetMeshCoordsXZ(#000f, #0008)
0501        ActiveEntity.SetCoordsInMeshXZ(#1817, #1d0b)
0505        ActiveEntity.SetDirectionAndFacing(#0000)
0506        GOTO 083d
  }
050e      IF ((GetSpecial(0006) == #001c)) {
0515        ActiveEntity.SetMeshCoordsXZ(#0011, #0008)
051b        ActiveEntity.SetCoordsInMeshXZ(#1cf4, #10a9)
051f        ActiveEntity.SetDirectionAndFacing(#0060)
0520        GOTO 083d
  }
0528      IF ((GetSpecial(0006) == #001d)) {
052f        ActiveEntity.SetMeshCoordsXZ(#0020, #0001)
0535        ActiveEntity.SetCoordsInMeshXZ(#0477, #16ad)
0539        ActiveEntity.SetDirectionAndFacing(#00e7)
053a        GOTO 083d
  }
0542      IF ((GetSpecial(0006) == #0020)) {
0547        IF (Bank0[007e].Bit(1)) {
054c          IF (Bank0[007e].Bit(0)) {
0551            LoadAndInitModel(#0004)
0552            EnterVehicle()
      }
0556          IF (Bank0[007e].Bit(2)) {
055b            LoadAndInitModel(#0013)
055c            EnterVehicle()
      }
0560          IF (Bank0[007e].Bit(3)) {
0565            LoadAndInitModel(#0013)
0566            EnterVehicle()
      }
056a          IF (Bank0[007e].Bit(4)) {
056f            LoadAndInitModel(#0013)
0570            EnterVehicle()
      }
0574          IF (Bank0[007e].Bit(5)) {
0579            LoadAndInitModel(#0013)
057a            EnterVehicle()
      }
057e          IF (Bank0[007e].Bit(6)) {
0583            LoadAndInitModel(#0013)
0584            EnterVehicle()
      }
    }
058a        ActiveEntity.SetMeshCoordsXZ(GetSpecial(0000), GetSpecial(0001))
0590        ActiveEntity.SetCoordsInMeshXZ(GetSpecial(0002), GetSpecial(0003))
0594        ActiveEntity.SetDirectionAndFacing(GetSpecial(0004))
0595        GOTO 083d
  }
059d      IF ((GetSpecial(0006) == #0021)) {
05a2        IF (Bank0[007f].Bit(0)) {
05a7          IF (Bank0[007f].Bit(1)) {
05ac            LoadAndInitModel(#0006)
05ad            EnterVehicle()
      }
    }
05b3        ActiveEntity.SetMeshCoordsXZ(GetSpecial(0000), GetSpecial(0001))
05b9        ActiveEntity.SetCoordsInMeshXZ(GetSpecial(0002), GetSpecial(0003))
05bd        ActiveEntity.SetDirectionAndFacing(GetSpecial(0004))
05be        GOTO 083d
  }
05c6      IF ((GetSpecial(0006) == #0022)) {
05cb        IF (Bank0[007e].Bit(1)) {
05d0          IF (Bank0[007e].Bit(0)) {
05d5            LoadAndInitModel(#0004)
05d6            EnterVehicle()
      }
05da          IF (Bank0[007e].Bit(2)) {
05df            LoadAndInitModel(#0013)
05e0            EnterVehicle()
      }
05e4          IF (Bank0[007e].Bit(3)) {
05e9            LoadAndInitModel(#0013)
05ea            EnterVehicle()
      }
05ee          IF (Bank0[007e].Bit(4)) {
05f3            LoadAndInitModel(#0013)
05f4            EnterVehicle()
      }
05f8          IF (Bank0[007e].Bit(5)) {
05fd            LoadAndInitModel(#0013)
05fe            EnterVehicle()
      }
0602          IF (Bank0[007e].Bit(6)) {
0607            LoadAndInitModel(#0013)
0608            EnterVehicle()
      }
    }
060e        ActiveEntity.SetMeshCoordsXZ(GetSpecial(0000), GetSpecial(0001))
0614        ActiveEntity.SetCoordsInMeshXZ(GetSpecial(0002), GetSpecial(0003))
0618        ActiveEntity.SetDirectionAndFacing(GetSpecial(0004))
0619        GOTO 083d
  }
0621      IF ((GetSpecial(0006) == #0024)) {
0626        LoadAndInitModel(#0008)
0627        SetCurrentEntityAsPlayerEntity()
0628        GOTO 083d
  }
0630      IF ((GetSpecial(0006) == #0025)) {
0635        LoadAndInitModel(#0008)
0636        SetCurrentEntityAsPlayerEntity()
0637        GOTO 083d
  }
063f      IF ((GetSpecial(0006) == #0026)) {
0644        LoadAndInitModel(#0008)
0645        SetCurrentEntityAsPlayerEntity()
0646        GOTO 083d
  }
064e      IF ((GetSpecial(0006) == #0027)) {
0653        LoadAndInitModel(#0008)
0654        SetCurrentEntityAsPlayerEntity()
0655        GOTO 083d
  }
065d      IF ((GetSpecial(0006) == #0028)) {
0662        IF (Bank0[007f].Bit(2)) {
0667          LoadAndInitModel(#0005)
0668          EnterVehicle()
    }
066e        ActiveEntity.SetMeshCoordsXZ(#0006, #0013)
0674        ActiveEntity.SetCoordsInMeshXZ(#1c3b, #0268)
0678        ActiveEntity.SetDirectionAndFacing(#0000)
0679        GOTO 083d
  }
0681      IF ((GetSpecial(0006) == #0029)) {
0686        IF (Bank0[007f].Bit(4)) {
068b          LoadAndInitModel(#0003)
068c          EnterVehicle()
    }
0692        ActiveEntity.SetMeshCoordsXZ(#0014, #0011)
0698        ActiveEntity.SetCoordsInMeshXZ(#11d1, #18c9)
0699        GOTO 083d
  }
06a1      IF ((GetSpecial(0006) == #002b)) {
06a8        ActiveEntity.SetMeshCoordsXZ(#000b, #0010)
06ae        ActiveEntity.SetCoordsInMeshXZ(#095a, #1074)
06b2        ActiveEntity.SetDirectionAndFacing(#0080)
06b3        GOTO 083d
  }
06bb      IF ((GetSpecial(0006) == #002c)) {
06c2        ActiveEntity.SetMeshCoordsXZ(#000b, #000f)
06c8        ActiveEntity.SetCoordsInMeshXZ(#0f70, #0e98)
06cc        ActiveEntity.SetDirectionAndFacing(#0000)
06cd        GOTO 083d
  }
06d5      IF ((GetSpecial(0006) == #002d)) {
06da        IF (Bank0[007f].Bit(4)) {
06df          IF (Bank0[007f].Bit(5)) {
06e4            IF (Bank0[0385].Bit(7)) {
06e9              LoadAndInitModel(#0013)
06ea              EnterVehicle()
        }
06ee            LoadAndInitModel(#0003)
06ef            EnterVehicle()
06f3            IF (Bank0[0385].Bit(6)) {
06fa              ActiveEntity.SetMeshCoordsXZ(#0010, #0004)
0700              ActiveEntity.SetCoordsInMeshXZ(#0033, #0f8b)
0706              WRITE Bank0[0385].Bit(6) = #0000
        }
      }
    }
0707        GOTO 083d
  }
070f      IF ((GetSpecial(0006) == #002e)) {
0716        ActiveEntity.SetMeshCoordsXZ(#000a, #0010)
071c        ActiveEntity.SetCoordsInMeshXZ(#1707, #07e3)
0720        ActiveEntity.SetDirectionAndFacing(#00e8)
0721        GOTO 083d
  }
0729      IF ((GetSpecial(0006) == #002f)) {
0730        ActiveEntity.SetMeshCoordsXZ(#000f, #0008)
0736        ActiveEntity.SetCoordsInMeshXZ(#182b, #161f)
073a        ActiveEntity.SetDirectionAndFacing(#0080)
073b        GOTO 083d
  }
0743      IF ((GetSpecial(0006) == #0030)) {
074a        ActiveEntity.SetMeshCoordsXZ(#0010, #0006)
0750        ActiveEntity.SetCoordsInMeshXZ(#13d9, #1420)
0754        ActiveEntity.SetDirectionAndFacing(#00e3)
0755        GOTO 083d
  }
075d      IF ((GetSpecial(0006) == #0031)) {
0768        Op319(((GetSpecial(0007) & #00fc) | #0002))
076e        ActiveEntity.SetMeshCoordsXZ(#000a, #000e)
0774        ActiveEntity.SetCoordsInMeshXZ(#0a37, #0fc1)
0778        ActiveEntity.SetDirectionAndFacing(#0080)
0779        GOTO 083d
  }
0781      IF ((GetSpecial(0006) == #0033)) {
0786        IF (Bank0[007f].Bit(4)) {
078b          LoadAndInitModel(#0003)
078c          EnterVehicle()
0790          LoadAndInitModel(#000a)
    }
0791        GOTO 083d
  }
0799      IF ((GetSpecial(0006) == #0035)) {
07a0        ActiveEntity.SetMeshCoordsXZ(GetSpecial(0000), GetSpecial(0001))
07a6        ActiveEntity.SetCoordsInMeshXZ(GetSpecial(0002), GetSpecial(0003))
07aa        ActiveEntity.SetDirectionAndFacing(GetSpecial(0004))
07ab        GOTO 083d
  }
07b3      IF ((GetSpecial(0006) == #0036)) {
07b8        IF (Bank0[0352].Bit(2)) {
07bd          LoadAndInitModel(#000d)
07be          EnterVehicle()
    }
07c4        ActiveEntity.SetMeshCoordsXZ(#0014, #0011)
07ca        ActiveEntity.SetCoordsInMeshXZ(#0fe1, #1880)
07ce        ActiveEntity.SetDirectionAndFacing(#00c0)
07cf        GOTO 083d
  }
07d7      IF ((GetSpecial(0006) == #0037)) {
07de        ActiveEntity.SetMeshCoordsXZ(#000b, #0016)
07e4        ActiveEntity.SetCoordsInMeshXZ(#0b50, #0247)
07e8        ActiveEntity.SetDirectionAndFacing(#0000)
07e9        GOTO 083d
  }
07f1      IF ((GetSpecial(0006) == #0039)) {
07f8        ActiveEntity.SetMeshCoordsXZ(#0013, #000a)
07fe        ActiveEntity.SetCoordsInMeshXZ(#1d13, #0f0c)
0802        ActiveEntity.SetDirectionAndFacing(#0080)
0803        GOTO 083d
  }
080b      IF ((GetSpecial(0006) == #003a)) {
0812        ActiveEntity.SetMeshCoordsXZ(#0013, #000a)
0818        ActiveEntity.SetCoordsInMeshXZ(#19f2, #00f9)
081c        ActiveEntity.SetDirectionAndFacing(#0019)
081d        GOTO 083d
  }
0825      IF ((GetSpecial(0006) == #003b)) {
082a        IF (Bank0[007f].Bit(4)) {
082f          LoadAndInitModel(#0003)
0830          EnterVehicle()
0836          ActiveEntity.SetMeshCoordsXZ(#0010, #0004)
083c          ActiveEntity.SetCoordsInMeshXZ(#0033, #0f8b)
    }