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FF7 Kimera texture problem
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Topic: FF7 Kimera texture problem (Read 2720 times)
ZackNeji
Posts: 11
FF7 Kimera texture problem
«
on:
2019-02-12 16:27:46 »
Hi, I'm trying to make a field model for Cloud (the model is extracted from other game). In Kimera looks so good, but when I put it into the game, the textures flips and I don't know why. Can anyone help me?
--deleted--
Thx.
«
Last Edit: 2019-02-12 20:34:46 by ZackNeji
»
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UpRisen
Posts: 236
Again... AVALANCHE is born again!
Re: FF7 Kimera texture problem
«
Reply #1 on:
2019-02-12 17:24:39 »
Advertising ripped content (even if you are not sharing it) is against Qhimm ToS so you should probably just remove the images and make your question more general.
But as for the question. In Pcreator you need to select "flip polys" and flip your Y axis UVs
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ZackNeji
Posts: 11
Re: FF7 Kimera texture problem
«
Reply #2 on:
2019-02-12 20:35:03 »
Worked! Thanks!
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FF7 Kimera texture problem